public static void addCutsceneEventFront(CutSceneClass CutsceneEventInput, GameObject CutsceneTargetInput, bool WaitInput, GameDataTracker.cutsceneModeOptions CutsceneModeInput) { CutSceneEvent newEvent = new CutSceneEvent(); newEvent.CutsceneEvent = CutsceneEventInput; newEvent.CutsceneTarget = CutsceneTargetInput; newEvent.Wait = WaitInput; newEvent.CutsceneMode = CutsceneModeInput; newEvent.CameraFocus = null; newEvent.CameraOffset = Vector3.zero; CutsceneQueue.Insert(0, newEvent); }
//WAYS TO ADD CUTSCENE EVENTS----------------------------------------------------------------------- public static void addCutsceneEvent(CutSceneClass CutsceneEventInput, GameObject CutsceneTargetInput, bool WaitInput, GameDataTracker.cutsceneModeOptions CutsceneModeInput, GameObject CameraFocusInput, Vector3 CameraOffsetInput) { CutSceneEvent newEvent = new CutSceneEvent(); newEvent.CutsceneEvent = CutsceneEventInput; newEvent.CutsceneTarget = CutsceneTargetInput; newEvent.Wait = WaitInput; newEvent.CutsceneMode = CutsceneModeInput; newEvent.CameraFocus = CameraFocusInput; newEvent.CameraOffset = CameraOffsetInput; CutsceneQueue.Add(newEvent); }