コード例 #1
0
 public void ExitGame(GameData.EnumGameType _eGameType)
 {
     if (_eGameType.Equals(GameData.EnumGameType.TWENTY))
     {
         Destroy(m_goGameTwenty.gameObject);
     }
     else if (_eGameType.Equals(GameData.EnumGameType.CATCH))
     {
         Destroy(m_goGameCatch.gameObject);
     }
     GameManager.m_Instance.endGame();
 }
コード例 #2
0
    private void SendInGameReady(GameData.EnumGameType _eGameType)
    {
        //1// 게임 준비 완료 패킷 세팅
        m_sendGameReadyPacket.byteGameType = (byte)_eGameType;

        if (_eGameType.Equals(GameData.EnumGameType.TWENTY))
        {
            m_sendGameReadyPacket.byteStructType = (byte)GameData.EnumGameTwentyStructType.SEND_GAME_READY_PACKET;
        }
        else if (_eGameType.Equals(GameData.EnumGameType.CATCH))
        {
            m_sendGameReadyPacket.byteStructType = (byte)GameData.EnumGameCatchStructType.SEND_GAME_READY_PACKET;
        }
        //1//

        //2// 서버에 보낼 패킷 Serializing 후 send
        m_baSendGameReadyPacket = Serializer.StructureToByte(m_sendGameReadyPacket);

        SendPacket(m_baSendGameReadyPacket);
        //2//

        Debug.Log("Send Ingame Ready Packet");
    }
コード例 #3
0
 public void SetGameType(GameData.EnumGameType _eGameType)
 {
     m_eGameType = _eGameType;
 }
コード例 #4
0
 public void ExitGame(GameData.EnumGameType _eGameType)
 {
     IngameManager.m_Instance.ExitGame(_eGameType);
 }
コード例 #5
0
    public void Event(byte[] _baBuffer)
    {
        Debug.Log("IngameMGR Event :: " + _baBuffer);
        //1// 첫 1바이트를 이용해 game type 판별
        int iGameTypeStartIdx = 0;

        //GameData.EnumGameType eGameType = (GameData.EnumGameType)CheckPacketType(_baBuffer, iGameTypeStartIdx);
        GameData.EnumGameType eGameType = (GameData.EnumGameType)_baBuffer[iGameTypeStartIdx];
        //1//

        //2// 다음 1바이트를 이용해 struct type 판별
        int iStructTypeStartIdx = 1;

        GameData.EnumGameTwentyStructType eGameTwentyStructType = new GameData.EnumGameTwentyStructType();
        GameData.EnumGameRelayStructType  eGameRelayStructType  = new GameData.EnumGameRelayStructType();
        GameData.EnumGameBanStructType    eGameBanStructType    = new GameData.EnumGameBanStructType();
        GameData.EnumGameCatchStructType  eGameCatchStructType  = new GameData.EnumGameCatchStructType();

        switch (eGameType)
        {
        case GameData.EnumGameType.TWENTY:
            //eGameTwentyStructType = (GameData.EnumGameTwentyStructType)CheckPacketType(_baBuffer, iStructTypeStartIdx);
            eGameTwentyStructType = (GameData.EnumGameTwentyStructType)_baBuffer[iStructTypeStartIdx];
            break;

        case GameData.EnumGameType.RELAY:
            //eGameRelayStructType = (GameData.EnumGameRelayStructType)CheckPacketType(_baBuffer, iStructTypeStartIdx);
            eGameRelayStructType = (GameData.EnumGameRelayStructType)_baBuffer[iStructTypeStartIdx];
            break;

        case GameData.EnumGameType.BAN:
            //eGameBanStructType = (GameData.EnumGameBanStructType)CheckPacketType(_baBuffer, iStructTypeStartIdx);
            eGameBanStructType = (GameData.EnumGameBanStructType)_baBuffer[iStructTypeStartIdx];
            break;

        case GameData.EnumGameType.CATCH:
            //eGameCatchStructType = (GameData.EnumGameCatchStructType)CheckPacketType(_baBuffer, iStructTypeStartIdx);
            eGameCatchStructType = (GameData.EnumGameCatchStructType)_baBuffer[iStructTypeStartIdx];
            break;

        default:
            break;
        }
        //2//

        switch (eGameType)
        {
        case GameData.EnumGameType.TWENTY:
        {
            switch (eGameTwentyStructType)
            {
            case GameData.EnumGameTwentyStructType.RECEIVE_PLAYER_POSITION_PACKET:
                Debug.Log("Receive Game Twenty Player Position Packet");
                LoadGameTwenty(_baBuffer);
                break;

            case GameData.EnumGameTwentyStructType.RECEIVE_POPUP_TIME_START_PACKET:
            case GameData.EnumGameTwentyStructType.RECEIVE_POPUP_TIME_END_PACKET:
            case GameData.EnumGameTwentyStructType.RECEIVE_EXAMINER_ANSWERS_PACKET:
            case GameData.EnumGameTwentyStructType.RECEIVE_SELECT_END_PACKET:
            case GameData.EnumGameTwentyStructType.RECEIVE_INGAME_TIME_PACKET:
            case GameData.EnumGameTwentyStructType.RECEIVE_QUESTION_PACKET:
            case GameData.EnumGameTwentyStructType.RECEIVE_YES_OR_NO_PACKET:
            case GameData.EnumGameTwentyStructType.RECEIVE_CHECK_ANSWER_PACKET:
            case GameData.EnumGameTwentyStructType.RECEIVE_NEXT_CHALLENGER_PACKET:
            case GameData.EnumGameTwentyStructType.RECEIVE_ROUND_END_PACKET:
            case GameData.EnumGameTwentyStructType.RECEIVE_SOCRE_PACKET:
            case GameData.EnumGameTwentyStructType.RECEIVE_ANSWER_POPUP_ANSWER_PACKET:
            case GameData.EnumGameTwentyStructType.RECEIVE_ANSWER_POPUP_TIME_START_PACKET:
            case GameData.EnumGameTwentyStructType.RECEIVE_GAME_END_PACKET:
            case GameData.EnumGameTwentyStructType.RECEIVE_EXAMINER_EXIT_PACKET:
            case GameData.EnumGameTwentyStructType.RECEIVE_NON_EXAMINER_EXIT_PACKET:
            case GameData.EnumGameTwentyStructType.RECEIVE_EXIT_PACKET:
            case GameData.EnumGameTwentyStructType.RECEIVE_RESERVE_EXIT_OR_CANCEL_NICKNAME_PACEKT:
            case GameData.EnumGameTwentyStructType.RECEIVE_QUESTION_COUNT_PACKET:
                m_miniGameTwenty.Event(_baBuffer, eGameTwentyStructType);
                break;

            default:
                break;
            }
        }
        break;

        case GameData.EnumGameType.RELAY:
        {
            switch (eGameRelayStructType)
            {
            default:
                break;
            }
        }
        break;

        case GameData.EnumGameType.BAN:
        {
            switch (eGameBanStructType)
            {
            default:
                break;
            }
        }
        break;

        case GameData.EnumGameType.CATCH:
        {
            switch (eGameCatchStructType)
            {
            case GameData.EnumGameCatchStructType.RECEIVE_PLAYER_POSITION_PACKET:
                Debug.Log("Receive Game Catch Player Position Packet");
                LoadGameCatch(_baBuffer);
                break;

            case GameData.EnumGameCatchStructType.RECEIVE_POPUP_TIME_START_PACKET:
            case GameData.EnumGameCatchStructType.RECEIVE_POPUP_TIME_END_PACKET:
            case GameData.EnumGameCatchStructType.RECEIVE_EXAMINER_ANSWERS_PACKET:
            case GameData.EnumGameCatchStructType.RECEIVE_SELECT_END_PACKET:
            case GameData.EnumGameCatchStructType.RECEIVE_INGAME_TIME_PACKET:
            case GameData.EnumGameCatchStructType.RECEIVE_POINT_PACKET:
            case GameData.EnumGameCatchStructType.RECEIVE_CHAT_PACKET:
                m_miniGameCatch.Event(_baBuffer, eGameCatchStructType);
                break;

            default:
                break;
            }
        }
        break;

        default:
            break;
        }
    }