public override string ToString() { return(string.Format( "Game [{0}] {1}. Player count: {2} Human player count: {3} Start time: {4} Current Time: {5}", Id, this.ScenarioId, Players.Count, CountNonComputerPlayers, GameStartTime.ToString(), GameCurrentTime.ToString())); }
void Update() { if (GameInfo != null) { //Debug.Log(GameCurrentTime.ToShortTimeString()); GameCurrentTime = GameCurrentTime.AddSeconds(Time.deltaTime * GameInfo.RealTimeCompressionFactor); } if (Input.GetKeyDown(KeyCode.L)) { Application.CaptureScreenshot(string.Format("Screenshots/{0}.png", DateTime.Now.Millisecond)); } }