public override void GameStateChanged(GameCoreViewModel viewModel, GameCoreFSM.State newState, GameCoreFSM.State oldState) { base.GameStateChanged(viewModel, newState, oldState); PRDebug.TagLog("GameCoreController", Color.blue, string.Format("{0} -> {1}", oldState.ToString(), newState.ToString())); }
public virtual void GameStateChanged(GameCoreViewModel viewModel, GameCoreFSM.State newState, GameCoreFSM.State oldState) { }