void OnGameControlsEvent(GameControlsEvent e) { gameActive = false; currentOverlay.SetActive(false); previousOverlay = currentOverlay; currentOverlay = ControlsOverlay; ControlsOverlay.SetActive(true); }
protected override void GameControls(GameControlsEvent e) => OpenPanel(m_PanelControls);
protected virtual void GameControls(GameControlsEvent e) { }