コード例 #1
0
 // Update is called once per frame
 void Update()
 {
     //transform.parent.DetachChildren();
     transform.position = Vector3.MoveTowards(gameObject.transform.position, destination, Time.deltaTime * 500);
     transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime);
     if (Vector3.Distance(transform.position, destination) < 100f)
     {
         gameController.SetActiveButtonOnOver();
         Invoke("SuccessedUI", 4f);
     }
 }