コード例 #1
0
 void Update()
 {
     //If E is pressed, see daily,
     if (Input.GetKeyDown(KeyCode.E) & objetoMueres == true)
     {
         gameController.setLife(100f);
     }
 }
コード例 #2
0
    IEnumerator FadeTransition()
    {
        //reset life
        gameController.setLife(-100);
        //Stop fps
        Time.timeScale = 0;
        //Fade ON
        fade = true;
        yield return(new WaitForSecondsRealtime(timeToFade));

        //new position of player and camera is the gameobject startPosition
        player.transform.position      = new Vector3(transform.position.x, transform.position.y, 0);
        Camera.main.transform.position = new Vector3(transform.position.x, transform.position.y + correctionCameraHeight, -10);


        //Return fps
        Time.timeScale = 1;
        //Fade OFF
        fade = false;
    }
コード例 #3
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        switch (collision.gameObject.tag) //switch for terrain effects
        {
        case "darkness":

            moveReduction = darkness;
            break;

        case "thickWeed":

            moveReduction = thickWeed;
            break;

        case "surfaceWater":

            moveReduction = surfaceWater;
            break;

        case "midiumWater":

            moveReduction = midiumWater;
            break;

        case "deepWater":

            moveReduction = deepWater;
            break;

        case "ice":
            gameController.setfreezeCamera(true);
            ice = true;
            if (!directionIce)
            {
                rb.AddForce(new Vector2(iceForce, 0), ForceMode2D.Impulse);
            }
            else if (directionIce)
            {
                rb.AddForce(new Vector2(-iceForce, 0), ForceMode2D.Impulse);
            }
            blockDirectionIce = true;

            break;

        case "fire":
            insideFire = true;
            break;

        case "brambles":
            insideBrambles = true;
            break;

        case "bonesplinters":
            gameController.setLife(boneSplintersDamage);
            print(gameController.getLife());
            break;
        }
        if (collision.gameObject.tag == "Enemy" && collision.gameObject.GetComponent <EnemyController>().playerDetected == true)
        {
            print("mueres");
            gameController.setLife(100);
        }
    }