//GameScreen Constructor public GameScreen(int sp1, int sp2, int sw) { InitializeComponent(); //FormBorderStyle = FormBorderStyle.None; //WindowState = FormWindowState.Maximized; selbg = sw; p1sel = sp1; p2sel = sp2; GCTRL = new GameController(); GMDL = new GameModel(sp1, sp2, sw); GCTRL.AddModel(GMDL); GMDL.AttachObserver(this); this.setController(GCTRL); }