private void fireEvent(GameControlEventHandler e) { if (e != null) { e(); } }
/// <summary> /// Wire up the base events /// </summary> private void WireUpEvents() { Init += new GameControlTimedEventHandler(BaseGameForm_Init); Update += new GameControlTimedEventHandler(BaseGameForm_Update); Render += new GameControlRenderEventHandler(BaseGameForm_Render); Click += new GameControlEventHandler(BaseGameForm_Click); MouseDown += new GameControlEventHandler(BaseGameForm_MouseDown); MouseEnter += new GameControlEventHandler(BaseGameForm_MouseEnter); MouseLeave += new GameControlEventHandler(BaseGameForm_MouseLeave); MouseUp += new GameControlEventHandler(BaseGameForm_MouseUp); ChangeFocus += new GameControlEventHandler(BaseGameForm_ChangeFocus); }
public frmInteropCtrl(frmLocalCtrl f) { m_frmLocalCtrl = f; InitializeComponent(); IPAddress temp = _GetLocalIP(); if (null != temp) { SENSOR_NET_ADDRESS = new IPEndPoint(temp, 1699); // new IPEndPoint(IPAddress.Parse("192.168.1.5"), 1699); LOCAL_ADDRESS = new IPEndPoint(temp, 1799); ROBOT_ADDRESS = new IPEndPoint(IPAddress.Parse("192.168.1.7"), 1599); } GameControl[0,0] = new GameControlEventHandler(GameStatusChange_0_0); GameControl[0,1] = new GameControlEventHandler(GameStatusChange_0_1); GameControl[0,3] = new GameControlEventHandler(GameStatusChange_0_3); GameControl[0,4] = new GameControlEventHandler(GameStatusChange_0_4); GameControl[1,0] = new GameControlEventHandler(GameStatusChange_1_0); GameControl[1,1] = new GameControlEventHandler(GameStatusChange_1_1); GameControl[1,3] = new GameControlEventHandler(GameStatusChange_1_3); GameControl[1,4] = new GameControlEventHandler(GameStatusChange_1_4); GameControl[3,0] = new GameControlEventHandler(GameStatusChange_3_0); GameControl[3,1] = new GameControlEventHandler(GameStatusChange_3_1); GameControl[3,3] = new GameControlEventHandler(GameStatusChange_3_3); GameControl[3,4] = new GameControlEventHandler(GameStatusChange_3_4); CurtainControl[0] = new GestureControlEventHandler(CurtainClose); CurtainControl[1] = new GestureControlEventHandler(CurtainOpen); CurtainControl[2] = new GestureControlEventHandler(CurtainHold); LightControl[0] = new GestureControlEventHandler(LightHold); LightControl[1] = new GestureControlEventHandler(LightShift); DtcDataRcv += new SensorDataRcvEventHandler(OnDtcDataRcv); }
/// <summary> /// Default constructor /// </summary> private Slider() : base() { MouseHeld += new GameControlEventHandler(this.Slider_MouseHeld); MouseDown += new GameControlEventHandler(this.Slider_MouseHeld); }