public static void HandleCreateContextRequest(GameContextCreateRequestMessage message, WorldClient client) { client.Character.DestroyContext(); client.Character.CreateContext(GameContextEnum.ROLE_PLAY); client.Character.OnContextCreated(); client.Character.RefreshStats(); client.Character.Teleport(client.Character.Record.MapId, client.Character.Record.CellId); }
public void GameContextCreateRequestMessageFrame(GameClient client, GameContextCreateRequestMessage gameContextCreateRequestMessage) { client.Send(new GameContextDestroyMessage()); client.Send(new GameContextCreateMessage(1)); //1 ?? //LifePointsRegenBeginMessage regen rate:5 client.Send(new CurrentMapMessage(client.Character.MapId, "649ae451ca33ec53bbcbcc33becf15f4")); client.Send(new BasicTimeMessage(1606023934, 60));// time which yet it //CharacterStatsListMessage }
public static void HandleGameContextCreateRequestMessage(WorldClient client, GameContextCreateRequestMessage message) { if (client.Character.IsInWorld) { client.Character.SendServerMessage("You are already Logged !"); return; } client.Character.LogIn(); }
public static void HandleGameContextCreate(GameContextCreateRequestMessage message, WorldClient client) { client.Send(new GameContextDestroyMessage()); client.Send(new GameContextCreateMessage((sbyte)GameContextEnum.ROLE_PLAY)); client.Character.RefreshStats(); client.Character.Teleport(client.Character.Record.MapId); #region Dofus Cinematic if (client.Character.IsNew) { client.Send(new CinematicMessage(10)); client.Character.IsNew = false; } #endregion }
public static void HandleGameContextCreateRequestMessage(WorldClient client, GameContextCreateRequestMessage message) { if (client.Character.IsInWorld) { client.Character.SendServerMessage("You are already Logged !"); } else { ContextHandler.SendGameContextDestroyMessage(client); ContextHandler.SendGameContextCreateMessage(client, (sbyte)(client.Character.IsInFight() ? GameContextEnum.FIGHT : GameContextEnum.ROLE_PLAY)); client.Character.RefreshStats(); client.Character.LogIn(); } }
public void GameContextCreateRequestMessageFrame(WorldClient client, GameContextCreateRequestMessage gameContextCreateRequestMessage) { client.SendPacket(new GameContextDestroyMessage()); client.SendPacket(new GameContextCreateMessage(1)); client.SendPacket(new LifePointsRegenBeginMessage(5)); client.SendPacket(new CurrentMapMessage(client.ActiveCharacter.MapId, "649ae451ca33ec53bbcbcc33becf15f4")); client.SendPacket(new SetCharacterRestrictionsMessage(client.ActiveCharacter.Id, new ActorRestrictionsInformations())); client.SendPacket(new UpdateMapPlayersAgressableStatusMessage(new List <double>() { client.ActiveCharacter.Id }, new List <uint>() { 0 })); }
public static void HandleGameContextCreateRequestMessage(Client client, GameContextCreateRequestMessage message) { SendGameContextDestroyMessage(client); SendGameContextCreateMessage(client, GameContextEnum.ROLE_PLAY); SendCurrentMapMessage(client, client.Character.CurrentMapId); }
public void GameContextCreateRequestMessageFrame(GameClient client, GameContextCreateRequestMessage gameContextCreateRequestMessage) { client.Send(new GameContextDestroyMessage()); client.Send(new GameContextCreateMessage(1)); //1 ?? client.Send(new CurrentMapMessage(client.Character.MapId, "649ae451ca33ec53bbcbcc33becf15f4")); }
public static void InventoryContentAndPresetMessageTreatment(Message message, byte[] packetDatas, AccountUC account) { InventoryContentAndPresetMessage msg = (InventoryContentAndPresetMessage)message; using (BigEndianReader reader = new BigEndianReader(packetDatas)) { msg.Deserialize(reader); } foreach (ObjectItem item in msg.Objects) { Core.Inventory.Item i = new Core.Inventory.Item(item.Effects.ToList(), item.ObjectGID, item.Position, (int)item.Quantity, (int)item.ObjectUID, account); account.Inventory.Items.Add(i); } account.ActualizeInventory(); account.petsList = new List <Pet>(); foreach (Core.Inventory.Item item in account.Inventory.Items) { DataClass itemData = GameData.GetDataObject(D2oFileEnum.Items, item.GID); if ((int)itemData.Fields["typeId"] == 18) { Pet pet = new Pet(item, itemData, account); account.petsList.Add(pet); pet.SetFood(); } } account.Log(new BotTextInformation("Vos " + account.petsList.Count + " familiers vous font un gros bisou de la part de BlueSheep."), 5); if (!account.IsMITM) { FriendsGetListMessage friendGetListMessage = new FriendsGetListMessage(); account.SocketManager.Send(friendGetListMessage); IgnoredGetListMessage ignoredGetListMessage = new IgnoredGetListMessage(); account.SocketManager.Send(ignoredGetListMessage); SpouseGetInformationsMessage spouseGetInformationsMessage = new SpouseGetInformationsMessage(); account.SocketManager.Send(spouseGetInformationsMessage); Random random = new Random(); const string hexChars = "0123456789ABCDEF"; string key = string.Empty; for (int index = 0; index < 20; index++) { int randomValue = random.Next(100); if (randomValue <= 40) { key += (char)(random.Next(26) + 65); } else if (randomValue <= 80) { key += (char)(random.Next(26) + 97); } else { key += (char)(random.Next(10) + 48); } } int pos = key.Sum(t => t % 16); key += hexChars[pos % 16]; ClientKeyMessage clientKeyMessage = new ClientKeyMessage(key); account.SocketManager.Send(clientKeyMessage); GameContextCreateRequestMessage gameContextCreateRequestMessage = new GameContextCreateRequestMessage(); account.SocketManager.Send(gameContextCreateRequestMessage); ChannelEnablingMessage channelEnablingMessage = new ChannelEnablingMessage(7, false); account.SocketManager.Send(channelEnablingMessage); } }
public static void OnCreateRequest(INetworkClient client, GameContextCreateRequestMessage gccrm) { client.GetEntity().Notify(new GameContextCreateRequestEventArgs()); }