protected override void Execute(List <GameEntity> entities) { List <GameEntity> isDestroyedEntities = new List <GameEntity>(); var gameBoard = _context.CreateGameBoard().boadGame; Debug.Log("gameboard columns:" + gameBoard.columns); foreach (var e in entities) { checkDown(4.5f, e); } }
protected override void Execute(List <GameEntity> entities) { // foreach (var e in entities) // { // Debug.Log("removed : " + e); // } var gameBoard = _context.CreateGameBoard().boadGame; Debug.Log(gameBoard.columns + "va" + gameBoard.row); for (var c = 0 * 1.5f; c < gameBoard.columns * 1.5f; c += 1.5f) { for (var r = 0 * 1.5f; r < gameBoard.row * 1.5f; r += 1.5f) { var position = new Vector2(c, r); //Debug.Log(position.x + " and " + position.y); var movables = _context.GetEntitiesWithPosition(position) .ToArray(); foreach (var e in movables) { // Debug.Log("new Pos" + e); MoveDown(e, position); } } } }
protected override void Execute(List <GameEntity> entities) { var gameBoard = gameContext.CreateGameBoard().boadGame; //GameEntity[] movables = new GameEntity[100]; //Debug.Log(gameBoard.columns + "va" + gameBoard.row); for (var c = 0 * 1.5f; c < gameBoard.columns * 1.5f; c += 1.5f) { for (var r = 0 * 1.5f; r < gameBoard.row * 1.5f; r += 1.5f) { var position = new Vector2(c, r); if (visited[(int)(c / 1.5f), (int)(r / 1.5f)]) { continue; } Path path = new Path(); if (!gameContext.GetEntitiesWithPosition(position).Equals(null)) { CheckAdjacent(c, r, visited, path); Debug.Log("Path : " + path.Count() + "position : " + position); } } } //Debug.Log("mmdmd : " + gameContext.GetEntitiesWithPosition(new Vector2(0,1.5f)).SingleEntity()); }
IEnumerator DelaySomething() { yield return(new WaitForSeconds(0)); var gameBoard = gameContext.CreateGameBoard().boadGame; //Debug.Log(gameBoard.columns + "va" + gameBoard.row); for (var c = 0 * 1.5f; c < gameBoard.columns * 1.5f; c += 1.5f) { for (var r = 0 * 1.5f; r < gameBoard.row * 1.5f; r += 1.5f) { var position = new Vector2(c, r); //Debug.Log(position.x + " and " + position.y); var movables = gameContext.GetEntitiesWithPosition(position) .Where(e => e.isDownable) .ToArray(); foreach (var e in movables) { //Debug.Log("new Pos" + e); MoveDown(e, position); } } } var allBlocks = allBlock.GetEntities(); foreach (var block in allBlocks) { //block.isOverlay = true; } }
IEnumerator DelaySomething(float time) { yield return(new WaitForSeconds(time)); var gameBoard = gameContext.CreateGameBoard().boadGame; //Debug.Log("gameboard columns:" + gameBoard.columns ); for (var c = 0 * 1.5f; c < gameBoard.columns * 1.5f; c = c + 1.5f) { var position = new Vector2(c, gameBoard.row * 1.5f); var nextRowPos = CheckEmptyPosition.GetNextEmptyRow(gameContext, position); //Debug.Log("position : " + position + " nextRowpos : " + nextRowPos + " row : " + gameBoard.row*1.5f); while (nextRowPos != gameBoard.row * 1.5f) { //Debug.Log("c truoc : " + c + " nextpos truoc : " + nextRowPos ); //_context.CreateRandomPiece(c/1.5f, nextRowPos/1.5f); GameEntity ge = gameContext.CreateRandomPiece(c / 1.5f, nextRowPos / 1.5f); ge.isMovable = true; ge.isOverlay = true; //ge.isMove = true; nextRowPos = CheckEmptyPosition.GetNextEmptyRow(gameContext, position); //Debug.Log("c sau : " + c + " nextpos sau : " + nextRowPos ); } } }
public void Initialize() { var gameBoard = _context.CreateGameBoard().boadGame; for (var r = 0; r < gameBoard.row; r++) { for (var c = 0; c < gameBoard.columns; c++) { _context.CreateRandomPiece(r, c); } } }
public void Initialize() { var gameBoard = _context.CreateGameBoard().gameBoard; for (int row = 0; row < gameBoard.rows; row++) { for (int column = 0; column < gameBoard.columns; column++) { if (Random.value > 0.91f) { _context.CreateBlocker(column, row); } else { _context.CreateRandomPiece(column, row); } } } }
public void Initialize() { var gameBoard = gameContext.CreateGameBoard().boadGame; for (var r = 0; r < gameBoard.row; r++) { for (var c = 0; c < gameBoard.columns; c++) { if (Random.value > 0.95f) { gameContext.CreateRandomBlock(c, r); } else { gameContext.CreateRandomPiece(c, r); } } } }
protected override void Execute(List <GameEntity> entities) { var gameBoard = _context.CreateGameBoard().boadGame; Debug.Log("gameboard columns:" + gameBoard.columns); for (var c = 0 * 1.5f; c < gameBoard.columns * 1.5f; c = c + 1.5f) { var position = new Vector2(c, gameBoard.row * 1.5f); var nextRowPos = CheckEmptyPosition.GetNextEmptyRow(_context, position); // Debug.Log("position : " + position + " nextRowpos : " + nextRowPos + " row : " + gameBoard.row*1.5f); while (nextRowPos != gameBoard.row * 1.5f) { //Debug.Log("c truoc : " + c + " nextpos truoc : " + nextRowPos ); _context.CreateRandomPiece(c / 1.5f, nextRowPos / 1.5f); nextRowPos = CheckEmptyPosition.GetNextEmptyRow(_context, position); // Debug.Log("c sau : " + c + " nextpos sau : " + nextRowPos ); } } }
protected override void Execute(List <GameEntity> entities) { var tappedBlocks = tappedBlock.GetEntities(); foreach (var block in tappedBlocks) { Debug.Log("tapped block : " + block); } var gameBoard = context.CreateGameBoard().boadGame; var topRow = gameBoard.row * 1.5f; var topCol = gameBoard.columns * 1.5f; float length; if (topRow > topCol) { length = topRow; } else { length = topCol; } var movebleBlock = _movebleBlock.GetEntities(); List <GameEntity> movebleBlockList = new List <GameEntity>(); foreach (var m in movebleBlock) { if (m.asset.name == "Prefabs/Rocket" || m.asset.name == "Prefabs/Boom") { Debug.Log("ANC " + m); } movebleBlockList.Add(m); m.isMovable = false; } foreach (var e in entities) { // Debug.Log("e in enities list : " + e.asset.name + "pos : " + e.position.value); } for (var r = 0 * 1.5f; r < length; r += 1.5f) { var count = 0; // count number of block be created in a column var tempr = r; foreach (var m in movebleBlockList) { if ((m.view.gameObject.transform.position.x == tempr) && (m.asset.name != "Prefabs/GenerateBrick") && (m.asset.name != "Prefabs/Boom") && (m.asset.name != "Prefabs/Rocket")) { count++; } } //Debug.Log("COUNT " + count + "tempr " + tempr); foreach (var e in entities) { //Debug.Log("eeeeeee" + e.view.gameObject.transform.position); var pos = e.position; //Debug.Log("pospospospos" + pos.value.x + " " + pos.value.y); var isTopRow = (pos.value.y.Equals(topRow - 1.5f)); var isSecondRow = (pos.value.y.Equals(topRow - 3f)); var isThirdRow = (pos.value.y.Equals(topRow - 4.5f)); var is4thRow = (pos.value.y.Equals(topRow - 6f)); var is5thRow = (pos.value.y.Equals(topRow - 7.5f)); var is6thRow = (pos.value.y.Equals(topRow - 9f)); var is7thRow = (pos.value.y.Equals(topRow - 10.5f)); var is8thRow = (pos.value.y.Equals(topRow - 12f)); var is9thRow = (pos.value.y.Equals(topRow - 13.5f)); bool [] numRow = new bool[10]; numRow[1] = isTopRow; numRow[2] = isTopRow || isSecondRow; numRow[3] = isTopRow || isSecondRow || isThirdRow; numRow[4] = isTopRow || isSecondRow || isThirdRow || is4thRow; numRow[5] = isTopRow || isSecondRow || isThirdRow || is4thRow || is5thRow; numRow[6] = isTopRow || isSecondRow || isThirdRow || is4thRow || is5thRow || is6thRow; numRow[7] = isTopRow || isSecondRow || isThirdRow || is4thRow || is5thRow || is6thRow || is7thRow; numRow[8] = isTopRow || isSecondRow || isThirdRow || is4thRow || is5thRow || is6thRow || is7thRow || is8thRow; numRow[9] = isTopRow || isSecondRow || isThirdRow || is4thRow || is5thRow || is6thRow || is7thRow || is8thRow || is9thRow; if (count == 0) { if (e.position.value.x == tempr) { e.view.gameObject.transform.DOMove(new Vector3(pos.value.x, pos.value.y, 0f), SPEED); } } for (int i = 1; i <= 9; i++) { if (count == i) { if (e.position.value.x == tempr) { if (numRow[i]) { e.view.gameObject.transform.position = new Vector3(pos.value.x, pos.value.y + 1.5f * i); } e.view.gameObject.transform.DOMove(new Vector3(pos.value.x, pos.value.y, 0f), SPEED); } break; } } // // if (count == 1) // { // if (e.position.value.x == tempr ) // { // // if (isTopRow) // { // e.view.gameObject.transform.position = new Vector3(pos.value.x, pos.value.y + 1.5f); // // // } // Debug.Log("trc : " + e.view.gameObject.transform.position + " " + e.position.value); // e.view.gameObject.transform.DOMove(new Vector3(pos.value.x, pos.value.y, 0f), SPEED); // //Debug.Log("sau : " + e.view.gameObject.transform.position + " " + e.position.value); // } // } // if (count == 2) // { // if (e.position.value.x == tempr) // { // if (isTopRow || isSecondRow) // { // e.view.gameObject.transform.position = new Vector3(pos.value.x, pos.value.y + 3f); // // } // // e.view.gameObject.transform.DOMove(new Vector3(pos.value.x, pos.value.y, 0f), SPEED); // } // // } // else if (count == 3) // { // if (e.position.value.x == tempr) // { // if (isTopRow || isSecondRow || isThirdRow // ) // { // e.view.gameObject.transform.position = new Vector3(pos.value.x,pos.value.y + 4.5f); // // } // // e.view.gameObject.transform.DOMove(new Vector3(pos.value.x, pos.value.y, 0f), SPEED); // } // // } // else if (count == 4) // { // if (e.position.value.x == tempr) // { // if (isTopRow || isSecondRow || isThirdRow || is4thRow // ) // { // e.view.gameObject.transform.position = new Vector3(pos.value.x,pos.value.y + 6f); // // } // // e.view.gameObject.transform.DOMove(new Vector3(pos.value.x, pos.value.y, 0f), SPEED); // } // // } // else if (count == 5) // { // if (e.position.value.x == tempr) // { // if (isTopRow || isSecondRow || isThirdRow|| is4thRow || is5thRow // ) // { // e.view.gameObject.transform.position = new Vector3(pos.value.x,pos.value.y + 7.5f); // // } // // e.view.gameObject.transform.DOMove(new Vector3(pos.value.x, pos.value.y, 0f), SPEED); // } // // } // else if (count == 6) // { // if (e.position.value.x == tempr) // { // if (isTopRow || isSecondRow || isThirdRow|| is4thRow || is5thRow || is6thRow // ) // { // e.view.gameObject.transform.position = new Vector3(pos.value.x,pos.value.y + 9f); // // } // // e.view.gameObject.transform.DOMove(new Vector3(pos.value.x, pos.value.y, 0f), SPEED); // } // // } // else if (count == 7) // { // if (e.position.value.x == tempr) // { // if (isTopRow || isSecondRow || isThirdRow|| is4thRow || is5thRow|| is6thRow || is7thRow // ) // { // e.view.gameObject.transform.position = new Vector3(pos.value.x,pos.value.y + 10.5f); // e.view.gameObject.transform.DOScaleY(1.2f, 0.3f) // .OnComplete( // () => { e.view.gameObject.transform.DOScaleY(1f, 0.3f); } // ); // } // // e.view.gameObject.transform.DOMove(new Vector3(pos.value.x, pos.value.y, 0f), SPEED); // } // // } // else if (count == 8) // { // if (e.position.value.x == tempr) // { // if (isTopRow || isSecondRow || isThirdRow|| is4thRow || is5thRow|| is6thRow || is7thRow || is8thRow // ) // { // e.view.gameObject.transform.position = new Vector3(pos.value.x,pos.value.y + 12f); // // } // // e.view.gameObject.transform.DOMove(new Vector3(pos.value.x, pos.value.y, 0f), SPEED); // } // // } // else if (count == 9) // { // if (e.position.value.x == tempr) // { // if (isTopRow || isSecondRow || isThirdRow|| is4thRow || is5thRow|| is6thRow || is7thRow // || is8thRow || is9thRow ) // { // e.view.gameObject.transform.position = new Vector3(pos.value.x,pos.value.y + 13.5f); // // } // // e.view.gameObject.transform.DOMove(new Vector3(pos.value.x, pos.value.y, 0f), SPEED); // } // // } } } }