static void Main(string[] args) { GameContainer container = new GameContainer("MerlinCore_Game", 800, 650, true); container.AddWorld("Resources/maps/map03.tmx"); container.AddWorld("Resources/maps/map02.tmx"); Message msgWon = new Message("YOU HAVE WON", 200, 150, 50, Color.Yellow, (MessageDuration)1); Message msgLost = new Message("GAME OVER", 250, 150, 50, Color.Yellow, (MessageDuration)1); container.SetEndGameMessage(msgWon, true); container.SetEndGameMessage(msgLost, false); IWorld world = container.GetWorld(0); IWorld world1 = container.GetWorld(1); ActorFactory factory = new ActorFactory(); world.SetFactory(factory); world1.SetFactory(factory); world.SetPhysics(new Gravity()); world1.SetPhysics(new Gravity()); Action <IWorld> setSubs = world => { Switch switch1 = (Switch)world.GetActors().Find(a => a is Switch); Door door1 = (Door)world.GetActors().Find(a => a is Door); switch1.Subscribe(door1); door1.SetDoor(36, 37, 31, 34); }; world.AddInitAction(setSubs); //Action<IWorld> setCamera = world => { world.CenterOn(world.GetActors().Find(a => a.GetName() == "player")); }; //world.AddInitAction(setCamera); container.Run(); }