// Start is called before the first frame update void Start() { //示例 carList = GameConfigDataBase.GetConfigDatas <CarConfigData>(); text1.text = carList[1].carName; text2.text = carList[1].description; text3.text = carList[1].beginAcc.ToString(); }
private void Start() { List <test> _test = GameConfigDataBase.GetConfigDatas <test>(); for (int i = 0; i < _test.Count; i++) { Debug.Log(_test[i].name); Debug.Log(_test[i].age); Debug.Log(_test[i].level); } btn = this.transform.Find("Button").GetComponent <Button>(); _key = this.GetComponent <BasekeyState>(); _key.registerCallBack(btn, this.test); }
List <CardConfig> cardConfigDatas;//技能数据 public void Init() { cardConfigDatas = GameConfigDataBase.GetConfigDatas <CardConfig>(); }
public void Init() { skillConfigDatas = GameConfigDataBase.GetConfigDatas <SkillConfig>(); }