コード例 #1
0
        protected void OnImportCommandsButtonPress(object sender, EventArgs e)
        {
            Gtk.FileChooserDialog fileChooser = new Gtk.FileChooserDialog
                                                    ("Choose files"
                                                    , this
                                                    , FileChooserAction.Open
                                                    , "Select"
                                                    , ResponseType.Accept
                                                    , "Cancel"
                                                    , ResponseType.Close);

            Gtk.FileFilter xmlFileFilter = new Gtk.FileFilter();
            xmlFileFilter.AddPattern("*.xml");
            fileChooser.AddFilter(xmlFileFilter);

            int response = fileChooser.Run();

            if (response == Utils.static_cast <int>(ResponseType.Close))
            {
                UIUtils.ShutDownWindow(ref fileChooser);
            }
            else if (response == Utils.static_cast <int>(ResponseType.Accept))
            {
                string fullPath = fileChooser.Filename;
                UIUtils.ShutDownWindow(ref fileChooser);

                GameConfigDescriptorLoader loader = new GameConfigDescriptorLoader(fullPath);
                FileOperationResult        fileOperationResult = loader.Load();

                if (fileOperationResult.IsSuccess())
                {
                    GameConfigDB sourceConfigDB = loader.GetConfig();

                    UITabPage    currentTabPage = GetCurrentTabPage();
                    GameConfigDB targetConfigDB = currentTabPage.GetGameConfig();

                    foreach (GameConfigSectionDescriptor sectionDescriptor in sourceConfigDB.GetSections())
                    {
                        targetConfigDB.AddSection(sectionDescriptor);
                        currentTabPage.AddNewSection(sectionDescriptor);
                    }

                    currentTabPage.RefreshCanvas();
                }
                else
                {
                    UIUtils.ShutDownWindowSafe(ref _windowPrompt);
                    _windowPrompt = new WindowPrompt(fileOperationResult.GetResult());
                    _windowPrompt.OnAcceptEvent += OnAlertAccept;
                    _windowPrompt.SetCancelVisible(false);
                    _windowPrompt.Show();
                    MainApp.GetInstance().MoveWindowToMousePos(_windowPrompt);
                }
            }
        }
コード例 #2
0
    public FileOperationResult Load()
    {
        try
        {
            XmlReader reader = XmlReader.Create(_descriptorFile);
            while (reader.Read())
            {
                // Only detect start elements.
                if (reader.IsStartElement())
                {
                    // Get element name and switch on it.
                    switch (reader.Name)
                    {
                    case "commands":
                    {
                        _gameConfigDB = new GameConfigDB();

                        string attribute = reader["name"];
                        Config.AssertResource(attribute);
                        _gameConfigDB.SetName(attribute);

                        attribute = reader["creationDate"];
                        Config.AssertResource(attribute);
                        _gameConfigDB.SetCreationDate(Int32.Parse(attribute));
                    }

                    break;

                    case "section":
                    {
                        if (_currentGameConfigSectionDescriptor != null)
                        {
                            _gameConfigDB.AddSection(_currentGameConfigSectionDescriptor);
                            _currentGameConfigSectionDescriptor = null;
                        }
                        _currentGameConfigSectionDescriptor = new GameConfigSectionDescriptor();
                        string attribute = reader["tittle"];
                        Config.AssertResource(attribute);
                        _currentGameConfigSectionDescriptor._tittle = Utils.DecodeHTML(attribute);
                    }
                    break;

                    case "command":
                    {
                        _currentGameConfigButtonDescriptor = new GameConfigButtonDescriptor();
                        string attribute = reader["type"];
                        Config.AssertResource(attribute);

                        GameConfigButtonDescriptor.Etype type = Utils.static_cast <GameConfigButtonDescriptor.Etype>(Int32.Parse(attribute));
                        _currentGameConfigButtonDescriptor._type = type;

                        attribute = reader["tittle"];
                        Config.AssertResource(attribute);
                        _currentGameConfigButtonDescriptor._tittle = Utils.DecodeHTML(attribute);

                        if (type == GameConfigButtonDescriptor.Etype.MultiCommand)
                        {
                            _currentGameConfigButtonDescriptor._commandList = new List <GameConfigCommandDescriptor>();
                        }
                        else
                        {
                            attribute = reader["command"];
                            Config.AssertResource(attribute);
                            _currentGameConfigButtonDescriptor._command = Utils.DecodeHTML(attribute);
                        }

                        if (type == GameConfigButtonDescriptor.Etype.FixedArgument ||
                            type == GameConfigButtonDescriptor.Etype.ExposedArgument)
                        {
                            attribute = reader["arguments"];
                            Config.AssertResource(attribute);
                            _currentGameConfigButtonDescriptor._arguments = Utils.DecodeHTML(attribute);
                        }

                        _currentGameConfigSectionDescriptor._buttons.Add(_currentGameConfigButtonDescriptor);
                    }
                    break;

                    case "command_sequence":
                    {
                        GameConfigCommandDescriptor commandDescriptor = new GameConfigCommandDescriptor();
                        string attribute = reader["command"];
                        Config.AssertResource(attribute);
                        commandDescriptor._command = Utils.DecodeHTML(attribute);

                        attribute = reader["arguments"];
                        Config.AssertResource(attribute);
                        commandDescriptor._arguments = Utils.DecodeHTML(attribute);

                        _currentGameConfigButtonDescriptor._commandList.Add(commandDescriptor);
                    }
                    break;
                    }
                }
            }

            if (_currentGameConfigSectionDescriptor != null)
            {
                _gameConfigDB.AddSection(_currentGameConfigSectionDescriptor);
                _currentGameConfigSectionDescriptor = null;
            }
            reader.Close();

            return(new FileOperationResult(true));
        }
        catch (System.Exception ex)
        {
            return(new FileOperationResult(false, ex.Message));
        }
    }