private void OnGameCompleted(object sender, GameCompleteEventArgs args) { (sender as GameView)?.Close(); Show(); _resultView.AddResult(args.ElapsedTime); ShowResultView(); }
private void GameComplete(object sender, GameCompleteEventArgs args) { foreach (GameEvent newEvent in args.GameEvents) { GameEvents.Add(new GameEventVm(newEvent, m_teamLookup)); } }
private void OnGameOnGameComplete(object sender, GameCompleteEventArgs e) { _helpers.WriteScoresToFile(carFinders.Value); }
private void InternalGameComplete(object sender, GameCompleteEventArgs e) { GameComplete?.Invoke(this, e); }
static void GameComplete(object sender, GameCompleteEventArgs args) { s_writer.WriteGame(args.GameEvents); }
private void OnGameOnGameComplete(object sender, GameCompleteEventArgs e) { CancelProcess(); }