/// <summary> /// 开始游戏 /// </summary> void StartGame() { GameAudio.instance.PlayAudioSourceUI("click_btn"); if (playerPos.childCount > 1) { bool enableStart = true; for (int i = 0; i < room.member.Count; i++) { Debug.Log("成员状态:" + room.member[i].IsInWaitRoom); if (room.member[i].IsInWaitRoom == false) { enableStart = false; Label.CreatLabel(Label.Standard, labelPos, Vector3.zero, room.member[i].name + "玩家没有退出战斗不能开启游戏", Color.white, null); break; } } if (enableStart) { GameCommand.Begin(NetStart.myInfo.roomNum); } } else { Label.CreatLabel(Label.Standard, labelPos, Vector3.zero, "开始游戏满足条件:房间人数 2-4人", Color.white, null); } }