internal void ClientKill(Edict.Native *pEntity) { try { GameClients.Kill(EntityDictionary.EdictFromNative(pEntity)); } catch (Exception e) { Log.Exception(e); throw; } }
internal void ClientKill(Edict.Native *pEntity) { try { GameClients.Kill(EntityDictionary.EdictFromNative(pEntity)); } catch (Exception e) { Log.Exception(e); throw; } }