static void Main(string[] args) { ILoggerService databaseLoggerManager = new DatabaseLoggerManager(); ILoggerService smsLoggerManager = new SmsLoggerManager(); IPersonCheckService personCheckManager = new PersonCheckManager(); IOperationService userManager = new UserManager(new List <ILoggerService> { databaseLoggerManager, smsLoggerManager }, new List <IPersonCheckService> { personCheckManager }); Person burak = new User { Id = 100, UserId = 123123, NationalityId = "11111111111", Name = "Burak", LastName = "Ergen", UserName = "******", DateOfBirth = 1995 / 01 / 06, Gender = false, Email = "burak@", Password = "******" }; Person anil = new User { Id = 101, UserId = 321321, NationalityId = "22222222222", Name = "Anıl", LastName = "Güzel", UserName = "******", DateOfBirth = 1995 / 06 / 19, Gender = false, Email = "anil@", Password = "******" }; Person ayca = new User { Id = 102, UserId = 456456, NationalityId = "33333333333", Name = "Ayça", LastName = "Es", UserName = "******", DateOfBirth = 1996 / 01 / 06, Gender = true, Email = "ayca@", Password = "******" }; Person elif = new User //Burada UserManager i test etmek amaçlı bir tane kullanıcıya isim vermiyorum bakalım sisteme ekliyor mu yoksa hata mesajı veriyormu diye. { Id = 103, UserId = 789789, NationalityId = "44444444444", LastName = "Türk", UserName = "******", DateOfBirth = 2005 / 10 / 20, Gender = true, Email = "elif@", Password = "******" }; userManager.Add(burak); userManager.Update(anil); userManager.Delete(ayca); userManager.Add(elif); IOperationService gameManager = new GameManager(new List <ILoggerService> { smsLoggerManager, databaseLoggerManager }); IEntities counterStrike = new Game { Id = 1, GameId = 22, Name = "CS:GO", UnitPrice = 77, GameType = "Competitive-FPS", GamePublisher = "Valve" }; IEntities dota2 = new Game { Id = 2, GameId = 23, Name = "Dota2", UnitPrice = 85, GameType = "Competitive-MOBA", GamePublisher = "Valve" }; //Burada UserManager i test etmek amaçlı oyuna isim vermiyorum bakalım isteme ekliyor mu yoksa hata mesajı veriyormu diye. IEntities valorant = new Game { Id = 3, GameId = 24, UnitPrice = 20, GameType = "Competitive-FPS", GamePublisher = "Riot Games" }; IEntities leagueOfLegends = new Game { Id = 4, GameId = 24, Name = "LeagueOfLegends", UnitPrice = 50, GameType = "Competitive-MOBA", GamePublisher = "Riot Games" }; gameManager.Add(counterStrike); gameManager.Update(dota2); gameManager.Delete(leagueOfLegends); gameManager.Add(valorant); ISaleService discount = new SalesManager(); IGameClientService gameClient = new GameClientManager(new List <ISaleService> { discount }); gameClient.BuyGame(counterStrike, burak); gameClient.BuyGame(dota2, anil); gameClient.RefundGame(leagueOfLegends, ayca); }