public void Register(NetPacketReader reader)
        {
            Log("Registration");
            var clientPlayer = m_Client.m_ClientPlayer;

            if (clientPlayer == null || clientPlayer.State != ClientState.Verification)
            {
                return;
            }
            var id = m_Client.GetIDPlayer(reader);

            clientPlayer.ID = id;
            var playerName = reader.GetString();

            clientPlayer.PlayerName = playerName;
            int countPlayers = reader.GetInt();

            for (int i = 0; i < countPlayers; i++)
            {
                m_Client.AddNewPlayer(reader);
            }
            clientPlayer.State = ClientState.Register;
        }