コード例 #1
0
ファイル: HangmanGame.cs プロジェクト: vijaykakani/AimiBot
        private async Task PotentialGuess(SocketMessage msg)
        {
            try
            {
                if (!(msg is SocketUserMessage))
                {
                    return;
                }

                if (msg.Channel != GameChannel)
                {
                    return;                  // message's channel has to be the same as game's
                }
                if (msg.Content.Length == 1) // message must be 1 char long
                {
                    if (++MessagesSinceLastPost > 10)
                    {
                        MessagesSinceLastPost = 0;
                        try
                        {
                            await GameChannel.SendConfirmAsync("Hangman Game",
                                                               ScrambledWord + "\n" + GetHangman(),
                                                               footer : string.Join(" ", Guesses)).ConfigureAwait(false);
                        }
                        catch { }
                    }

                    if (!(char.IsLetter(msg.Content[0]) || char.IsDigit(msg.Content[0])))// and a letter or a digit
                    {
                        return;
                    }

                    var guess = char.ToUpperInvariant(msg.Content[0]);
                    if (Guesses.Contains(guess))
                    {
                        MessagesSinceLastPost = 0;
                        ++Errors;
                        if (Errors < MaxErrors)
                        {
                            await GameChannel.SendErrorAsync("Hangman Game", $"{msg.Author.Mention} Letter `{guess}` has already been used.\n" + ScrambledWord + "\n" + GetHangman(),
                                                             footer : string.Join(" ", Guesses)).ConfigureAwait(false);
                        }
                        else
                        {
                            await End().ConfigureAwait(false);
                        }
                        return;
                    }

                    Guesses.Add(guess);

                    /*int HangmanCurrencyRewardAll = 5;
                     * int HangmanCurrencyRewardLetter = 1;*/

                    if (Term.Word.ToUpperInvariant().Contains(guess))
                    {
                        if (GuessedAll)
                        {
                            try { await GameChannel.SendConfirmAsync("Hangman Game", $"{msg.Author.Mention} guessed a letter `{guess}`!").ConfigureAwait(false); } catch { }

                            //  giving reward
                            if (NadekoBot.BotConfig.HangmanCurrencyRewardAll > 0)
                            {
                                await CurrencyHandler.AddCurrencyAsync(msg.Author, $"Received {NadekoBot.BotConfig.CurrencyPluralName}", NadekoBot.BotConfig.HangmanCurrencyRewardAll, false).ConfigureAwait(false);

                                await GameChannel.SendConfirmAsync($"**{msg.Author}** received {NadekoBot.BotConfig.HangmanCurrencyRewardAll} {NadekoBot.BotConfig.CurrencySign}!").ConfigureAwait(false);
                            }

                            await End().ConfigureAwait(false);

                            return;
                        }
                        MessagesSinceLastPost = 0;
                        try
                        {
                            await GameChannel.SendConfirmAsync("Hangman Game", $"{msg.Author.Mention} guessed a letter `{guess}`!\n" + ScrambledWord + "\n" + GetHangman(),
                                                               footer : string.Join(" ", Guesses)).ConfigureAwait(false);

                            if (NadekoBot.BotConfig.HangmanCurrencyRewardLetter > 0)
                            {
                                await CurrencyHandler.AddCurrencyAsync(msg.Author, $"Received {NadekoBot.BotConfig.CurrencyPluralName}", NadekoBot.BotConfig.HangmanCurrencyRewardLetter, false).ConfigureAwait(false);

                                await GameChannel.SendConfirmAsync($"**{msg.Author}** received {NadekoBot.BotConfig.HangmanCurrencyRewardLetter} {NadekoBot.BotConfig.CurrencySign}!").ConfigureAwait(false);
                            }
                        }
                        catch { }
                    }
                    else
                    {
                        MessagesSinceLastPost = 0;
                        ++Errors;
                        if (Errors < MaxErrors)
                        {
                            await GameChannel.SendErrorAsync("Hangman Game", $"{msg.Author.Mention} Letter `{guess}` does not exist.\n" + ScrambledWord + "\n" + GetHangman(),
                                                             footer : string.Join(" ", Guesses)).ConfigureAwait(false);
                        }
                        else
                        {
                            await End().ConfigureAwait(false);
                        }
                    }
                }
            }
            catch (Exception ex) { _log.Warn(ex); }
        }
コード例 #2
0
        private async Task PotentialGuess(SocketMessage msg)
        {
            try
            {
                if (!(msg is SocketUserMessage))
                {
                    return;
                }

                if (msg.Channel != GameChannel)
                {
                    return;                  // message's channel has to be the same as game's
                }
                if (msg.Content.Length == 1) // message must be 1 char long
                {
                    if (++MessagesSinceLastPost > 10)
                    {
                        MessagesSinceLastPost = 0;
                        try
                        {
                            await GameChannel.SendConfirmAsync("Hangman Game",
                                                               ScrambledWord + "\n" + GetHangman(),
                                                               footer : string.Join(" ", Guesses)).ConfigureAwait(false);
                        }
                        catch { }
                    }

                    if (!(char.IsLetter(msg.Content[0]) || char.IsDigit(msg.Content[0])))// and a letter or a digit
                    {
                        return;
                    }

                    var guess = char.ToUpperInvariant(msg.Content[0]);
                    if (Guesses.Contains(guess))
                    {
                        MessagesSinceLastPost = 0;
                        ++Errors;
                        if (Errors < MaxErrors)
                        {
                            await GameChannel.SendErrorAsync("Hangman Game", $"{msg.Author.Mention} Letter `{guess}` has already been used.\n" + ScrambledWord + "\n" + GetHangman(),
                                                             footer : string.Join(" ", Guesses)).ConfigureAwait(false);
                        }
                        else
                        {
                            await End().ConfigureAwait(false);
                        }
                        return;
                    }

                    Guesses.Add(guess);

                    if (Term.Word.ToUpperInvariant().Contains(guess))
                    {
                        if (GuessedAll)
                        {
                            try { await GameChannel.SendConfirmAsync("Hangman Game", $"{msg.Author.Mention} guessed a letter `{guess}`!").ConfigureAwait(false); } catch { }

                            await End().ConfigureAwait(false);

                            return;
                        }
                        MessagesSinceLastPost = 0;
                        try
                        {
                            await GameChannel.SendConfirmAsync("Hangman Game", $"{msg.Author.Mention} guessed a letter `{guess}`!\n" + ScrambledWord + "\n" + GetHangman(),
                                                               footer : string.Join(" ", Guesses)).ConfigureAwait(false);
                        }
                        catch { }
                    }
                    else
                    {
                        MessagesSinceLastPost = 0;
                        ++Errors;
                        if (Errors < MaxErrors)
                        {
                            await GameChannel.SendErrorAsync("Hangman Game", $"{msg.Author.Mention} Letter `{guess}` does not exist.\n" + ScrambledWord + "\n" + GetHangman(),
                                                             footer : string.Join(" ", Guesses)).ConfigureAwait(false);
                        }
                        else
                        {
                            await End().ConfigureAwait(false);
                        }
                    }
                }
            }
            catch (Exception ex) { _log.Warn(ex); }
        }
コード例 #3
0
        private Task PotentialGuess(IMessage msg)
        {
            if (msg.Channel != GameChannel)
            {
                return(Task.CompletedTask); // message's channel has to be the same as game's
            }
            if (msg.Content.Length != 1)    // message must be 1 char long
            {
                if (++MessagesSinceLastPost > 10)
                {
                    MessagesSinceLastPost = 0;
                    Task.Run(async() =>
                    {
                        try { await GameChannel.SendConfirmAsync("Hangman Game", ScrambledWord + "\n" + GetHangman()).ConfigureAwait(false); } catch { }
                    });
                }
                return(Task.CompletedTask);
            }

            if (!(char.IsLetter(msg.Content[0]) || char.IsDigit(msg.Content[0])))// and a letter or a digit
            {
                return(Task.CompletedTask);
            }

            var guess = char.ToUpperInvariant(msg.Content[0]);

            // todo hmmmm
            // how do i want to limit the users on guessing?
            // one guess every 5 seconds if wrong?
            Task.Run(async() =>
            {
                try
                {
                    if (Guesses.Contains(guess))
                    {
                        ++Errors;
                        if (Errors < MaxErrors)
                        {
                            await GameChannel.SendErrorAsync("Hangman Game", $"{msg.Author.Mention} Letter `{guess}` has already been used.\n" + ScrambledWord + "\n" + GetHangman()).ConfigureAwait(false);
                        }
                        else
                        {
                            await End().ConfigureAwait(false);
                        }
                        return;
                    }

                    Guesses.Add(guess);

                    if (Term.Word.ToUpperInvariant().Contains(guess))
                    {
                        if (GuessedAll)
                        {
                            try { await GameChannel.SendConfirmAsync("Hangman Game", $"{msg.Author.Mention} guessed a letter `{guess}`!").ConfigureAwait(false); } catch { }

                            await End().ConfigureAwait(false);
                            return;
                        }
                        try { await GameChannel.SendConfirmAsync("Hangman Game", $"{msg.Author.Mention} guessed a letter `{guess}`!\n" + ScrambledWord + "\n" + GetHangman()).ConfigureAwait(false); } catch { }
                    }
                    else
                    {
                        ++Errors;
                        if (Errors < MaxErrors)
                        {
                            await GameChannel.SendErrorAsync("Hangman Game", $"{msg.Author.Mention} Letter `{guess}` does not exist.\n" + ScrambledWord + "\n" + GetHangman()).ConfigureAwait(false);
                        }
                        else
                        {
                            await End().ConfigureAwait(false);
                        }
                    }
                }
                catch { }
            });
            return(Task.CompletedTask);
        }