public void Auth() { if (Social.localUser.authenticated) { GameCenterSignature.Generate(OnGeneratingSucceed, OnGeneratingFailed); } else { Social.localUser.Authenticate(OnLocalAuthenticateResult); } }
private void OnLocalAuthenticateResult(bool success) { if (success) { Debug.Log("LocalAuthenticate success!"); GameCenterSignature.Generate(OnGeneratingSucceed, OnGeneratingFailed); } else { Debug.Log("LocalAuthentificate failed."); } }