/// <summary> /// Handler for the game cards request, which means client /// will retrieve all the cards from the database /// </summary> /// <param name="netMsg"></param> private void OnGameCardsRequest(NetworkMessage netMsg) { //We better have cards var gameCards = GameCards.GetAll(); if (gameCards.Count > 0) { Server.SendToClient(netMsg.Sender, LoginEvent.GAME_CARDS_SUCCESS, gameCards); } else { Server.SendToClient(netMsg.Sender, LoginEvent.GAME_CARDS_FAIL, null); } }