public void SellHotel(GameCardViewModel street) { if (CheckSellHotel()) { AddHotelToPool(street.Houses[0]); street.RemoveHouseAtID(0); for (int i = 0; i < 4; i++) { BuildHouse(street); } } }
public void SellHouse(GameCardViewModel street) { AddHouseToPool(street.Houses[street.Houses.Count - 1]); street.RemoveHouseAtID(street.Houses.Count - 1); }