//===================Levels============================ public void Level1() { gameCanvasSession.ResetLivesCounter(); gameCanvasSession.ResetTexts(); gameCanvasSession.ResetTimer(); SceneManager.LoadScene(1); }
public void NextScene() { SceneManager.LoadScene(currentSceneIndex + 1); gameCanvasSession.ResetLivesCounter(); gameCanvasSession.SetObjectsToFalse(); }
public void TryAgain() { gameCanvasSession.ResetLivesCounter(); SceneManager.LoadScene(sceneIndex); }