void SetNormalizedMapSize(float value) { throw new System.NotImplementedException("Isn't this menu unused?"); float raw = Mathf.Pow(10, Mathf.Lerp(MIN_GROUND_EXP, MAX_GROUND_EXP, value)) * GROUND_SIZE_MULT; float cellRound = Mathf.Round(raw / CELL_SIZE); gbStage.SetGroundSizeX(cellRound * CELL_SIZE); }
private void UpdateMapSize() { MapSize ms = mapSizes[0]; for (int i = 0; i < mapSizeToggles.Length; i++) { if (mapSizeToggles[i].isOn) { ms = mapSizes[i]; break; } } gbStage.SetGroundSizeX(ms.x); gbStage.SetGroundSizeZ(ms.z); networking.TriggerTerrainReset(); SetMapSizeOpen(false); }