private async Task MakeMoveAsync(int space) { if (_gameBoard.IsValidMove(space) == false) { return; } if (_gameContainer.CanSendMessage()) { await _gameContainer.Network !.SendMoveAsync(space); } await _mainGame.MakeMoveAsync(space); }
private async Task MakeMoveAsync(int space) { if (_gameBoard.IsValidMove(space) == false) { return; } if (_mainGame.BasicData.MultiPlayer) { await _mainGame.Network !.SendMoveAsync(space); } await _mainGame.MakeMoveAsync(space); }