public void TestBombagPowerRadius() { var block = new GameBlock(1, 1); var player = new PlayerEntity(); var powerup = new BombRaduisPowerUpEntity(); player.BombBag = 1; player.BombRadius = 2; block.SetEntity(player); block.SetPowerUpEntity(powerup); block.ApplyPowerUp(); Assert.AreEqual(4, player.BombRadius, "Expected player bom radius to be increased after power up"); }
public void TestBombagPowerUp() { var block = new GameBlock(1, 1); var player = new PlayerEntity(); var powerup = new BombBagPowerUpEntity(); player.BombBag = 1; player.BombRadius = 1; block.SetEntity(player); block.SetPowerUpEntity(powerup); block.ApplyPowerUp(); Assert.AreEqual(2, player.BombBag, "Expected player bombag to increase after power up was applied"); }