private void HandleOnlineAward(OperationResponse response) { GameAward gameAward = null; if (response.Parameters.ContainsKey((byte)ParameterCode.GameAward)) { byte[] data = (byte[])response[(byte)ParameterCode.GameAward]; gameAward = Serialization.LoadStruct <GameAward>(data); byte[] itemData = (byte[])response[(byte)ParameterCode.UserItems]; UserItem[] userItems = Serialization.LoadArray <UserItem>(itemData, true); if (userItems != null) { foreach (UserItem item in userItems) { item.GameItem = (GameItem)GameManager.GameItems[item.ItemId]; } GameManager.GameUser.UserItems.Clear(); GameManager.GameUser.UserItems.AddRange(userItems); } } byte[] userData = (byte[])response[(byte)ParameterCode.UserBase]; GameUser.UserBase userBase = Serialization.LoadStruct <GameUser.UserBase>(userData); GameManager.GameUser.Base = userBase; _uiManager.OnResponseOnlineReward(gameAward); }
public void OnResponseOnlineReward(GameAward gameAward) { _onlineTime = GameManager.GameUser.Base.CurrentAwardTime; if (gameAward != null) { InitOnlineRewardReview(); DisableAnimReward(); uiLogInReward.reviewBtnTakeAll.gameObject.SetActive(false); } }
private void HandleUserSync(EventData eventData) { byte[] gameAward = (byte[])eventData.Parameters[(byte)ParameterCode.GameAward]; byte[] userData = (byte[])eventData.Parameters[(byte)ParameterCode.UserData]; int userLevelOld = GameManager.GameUser.Base.Level; GameManager.InitGameUser(userData); if (gameAward != null) { GameAward award = Serialization.LoadStruct <GameAward>(gameAward); GameManager.itemReward = award.Items; UIBattleManager.Instance.battleResult.battleAward = new UIBattleResultNew.BattleAward() { name = GameManager.GameUser.Base.NickName, level = GameManager.GameUser.Base.Level, Exp = award.UserExp, silver = award.Silver, gold = award.Gold, honor = award.Honor, HeroEXP = award.RoleExp, EndDungeon = false, silverEx = award.SilverEx }; if (award.Silver < 0) { UIBattleManager.Instance.battleResult.battleAward.silverSign = -1; } else { UIBattleManager.Instance.battleResult.battleAward.silverSign = 1; } } if (GameManager.GameUser.Base.Level > userLevelOld) { UIBattleManager.Instance.battleResult.battleAward.isLevelUp = true; } //Debug.Log("Honor = " + UIBattleManager.Instance.battleResult.userResult.honor); }
private void InitOnlineRewardReview() { foreach (GameObject go in _itemReview) { NGUITools.Destroy(go); } _itemReview.Clear(); if (GameManager.GameUser.Base.OnlineAwardStep < 0 || GameManager.GameUser.Base.OnlineAwardStep >= GameConfig.ONLINE_AWARDS.Length - 1) { return; } GameAward gameAward = GameConfig.ONLINE_AWARDS[GameManager.GameUser.Base.OnlineAwardStep + 1][GameManager.GameUser.Base.Level]; if (gameAward != null) { foreach (var item in gameAward.Items) { GameObject go = NGUITools.AddChild(uiLogInReward.reviewItemRoot.gameObject, uiLogInReward.reviewItemPrefab); Texture2D icon = Helper.LoadTextureForSupportItem(item.Key); if (icon == null) { icon = Helper.LoadTextureForEquipItem(item.Key); } go.transform.FindChild("icon").GetComponent <UITexture>().mainTexture = icon; go.transform.FindChild("amount").GetComponent <UILabel>().text = "x" + item.Value; go.transform.FindChild("name").GetComponent <UILabel>().text = GameManager.localization.getItem(item.Key).Name; go.transform.FindChild("check").gameObject.SetActive(false); go.SetActive(true); _itemReview.Add(go); } } if (gameAward.Silver > 0) { GameObject go = NGUITools.AddChild(uiLogInReward.reviewItemRoot.gameObject, uiLogInReward.reviewItemPrefab); Texture2D icon = Helper.LoadTextureSilver(); go.transform.FindChild("icon").GetComponent <UITexture>().mainTexture = icon; go.transform.FindChild("amount").GetComponent <UILabel>().text = "x" + gameAward.Silver; go.transform.FindChild("name").GetComponent <UILabel>().text = ""; go.transform.FindChild("check").gameObject.SetActive(false); go.SetActive(true); _itemReview.Add(go); } if (gameAward.Gold > 0) { GameObject go = NGUITools.AddChild(uiLogInReward.reviewItemRoot.gameObject, uiLogInReward.reviewItemPrefab); Texture2D icon = Helper.LoadTextureGold(); go.transform.FindChild("icon").GetComponent <UITexture>().mainTexture = icon; go.transform.FindChild("amount").GetComponent <UILabel>().text = "x" + gameAward.Gold; go.transform.FindChild("name").GetComponent <UILabel>().text = ""; go.transform.FindChild("check").gameObject.SetActive(false); go.SetActive(true); _itemReview.Add(go); } uiLogInReward.reviewItemRoot.Reposition(); }
private void InitDailyReward() { uiLogInReward.lblLogInRewardHeader.text = GameManager.localization.GetText("LogInReward_Header"); uiLogInReward.lblLogInRewardDes.text = Helper.StringToMultiLine(GameManager.localization.GetText("LoginReward_Desc")); for (int i = 1; i < GameConfig.DAILY_AWARDS.Length; i++) { GameObject go = NGUITools.AddChild(uiLogInReward.dailyItemRoot.gameObject, uiLogInReward.dailyItemPrefab); go.SetActive(true); List <GameAward> gameAwards = GameConfig.DAILY_AWARDS[i]; GameAward gameAward = gameAwards[GameManager.GameUser.Base.Level]; foreach (var item in gameAward.Items) { Texture2D icon = Helper.LoadTextureForSupportItem(item.Key); if (icon == null) { icon = Helper.LoadTextureForEquipItem(item.Key); } go.transform.FindChild("icon").GetComponent <UITexture>().mainTexture = icon; go.transform.FindChild("amount").GetComponent <UILabel>().text = "x" + item.Value; } if (gameAward.Silver > 0) { Texture2D icon = Helper.LoadTextureSilver(); go.transform.FindChild("icon").GetComponent <UITexture>().mainTexture = icon; go.transform.FindChild("amount").GetComponent <UILabel>().text = "x" + gameAward.Silver; go.SetActive(true); } if (gameAward.Gold > 0) { Texture2D icon = Helper.LoadTextureGold(); go.transform.FindChild("icon").GetComponent <UITexture>().mainTexture = icon; go.transform.FindChild("amount").GetComponent <UILabel>().text = "x" + gameAward.Gold; go.SetActive(true); } go.transform.FindChild("day").GetComponent <UILabel>().text = string.Format(GameManager.localization.GetText("LoginReward_Day"), i); GameObject check = go.transform.FindChild("check").gameObject; if (GameManager.GameUser.DailyLoginCount < i) { check.SetActive(false); go.transform.FindChild("border").gameObject.SetActive(false); } else { check.SetActive(true); go.transform.FindChild("border").gameObject.SetActive(true); } if (GameManager.GameUser.DailyLoginCount == i && check.activeInHierarchy) { Hashtable hash = new Hashtable(); hash["scale"] = new Vector3(4, 4, 4); hash["time"] = 0.5; hash["delay"] = 1; hash["easetype"] = iTween.EaseType.easeInOutExpo; iTween.ScaleFrom(check, hash); Helper.FadeIn(check.GetComponent <UISprite>(), 1.2f, uiLogInReward.animCurve, 0, FadeInConplete); } } uiLogInReward.dailyItemRoot.Reposition(); }