コード例 #1
0
ファイル: Sound.cs プロジェクト: abc013/WarriorsSnuggery
        public void Stop()
        {
            if (source == null)
            {
                return;
            }

            source.Stop();
            source = null;
        }
コード例 #2
0
ファイル: Sound.cs プロジェクト: abc013/WarriorsSnuggery
        public void Play(CPos position, bool loops, bool overwrite = true)
        {
            var vector = convert(position);

            dist = vector.Dist;

            if (source != null)
            {
                if (overwrite)
                {
                    Stop();
                }
                else
                {
                    return;
                }
            }

            source = AudioController.Play(info.Buffer, inGame, defaultVolume * distanceVolume(), defaultPitch, vector, loops);
        }
コード例 #3
0
    /// <summary>
    /// Initializes the audio manager
    /// </summary>
    /// <param name="soundSource">audio source</param>
    public static void Initialize(GameAudioSource source)
    {
        initialized     = true;
        gameAudioSource = source;

        // Load resources, using filenames in AudioClipNames enum

        foreach (AudioClipName clip in AudioClipName.GetValues(typeof(AudioClipName)))
        {
            if (!clip.ToString().StartsWith("Music_"))
            {
                soundClips.Add(clip, Resources.Load <AudioClip>(@"Audio\Sound\" + clip.ToString()));
                //Debug.Log("Loaded: " + clip.ToString());
            }
            else
            {
                // Most music clips include a starter (intro) clip and a looped clip
                musicStartClips.Add(clip, Resources.Load <AudioClip>(@"Audio\Music\" + clip.ToString() + "_start"));
                //Debug.Log("Loaded: " + clip.ToString() + "_start");

                musicLoopClips.Add(clip, Resources.Load <AudioClip>(@"Audio\Music\" + clip.ToString() + "_loop"));
                //Debug.Log("Loaded: " + clip.ToString() + "_loop");
            }
        }

        // Load Player Volume Preferences
        if (PlayerPrefs.HasKey(PlayerPrefsKeys.SoundVolume.ToString()))
        {
            soundVolume = PlayerPrefs.GetFloat(PlayerPrefsKeys.SoundVolume.ToString());
        }
        if (PlayerPrefs.HasKey(PlayerPrefsKeys.MusicVolume.ToString()))
        {
            musicVolume = PlayerPrefs.GetFloat(PlayerPrefsKeys.MusicVolume.ToString());
        }
        gameAudioSource.SetSoundVolume(soundVolume);
        gameAudioSource.SetMusicVolume(musicVolume);
    }
コード例 #4
0
 /// <inheritdoc />
 protected MonoAudioInstance([NotNull] GameAudioSource source) : base(source)
 {
 }
コード例 #5
0
 protected GameAudioInstance(GameAudioSource source)
 {
     Source = source;
 }
コード例 #6
0
 /// <inheritdoc />
 protected MonoAudioInstance(GameAudioSource source) : base(source)
 {
 }