// Turn off immediate // private void LaserOff(bool bPlayAudio = true) { if (bPlayAudio) { m_gcAudioManager.PlayAudioAtLocation(transform.position, EGameSFX._SFX_NPC_LASERFIRE1); } m_goLaser.SetActive(false); m_gcRenderer.material = m_InactiveMat; m_fNextEventTime = TimerManager.fGameTime + m_fLaserInactiveTime; }