private void Awake() { _pickUp = GetComponent <ParticleSystem>(); _colliderToDeactivate = GetComponent <Collider>(); _gameAudio = FindObjectOfType <GameAudio>(); EnableObject(); }
private void Awake() { _playerShipScript = _playerShip.GetComponent <PlayerShip>(); _spawnObjects = GetComponent <SpawnObjects>(); _gameAudio = GetComponent <GameAudio>(); _uiController = FindObjectOfType <UIController>(); }
private void OnStartDialogEnd() { GameTimer.StartDecreasingTimerEvent(timeToSupportInSeconds, OnTimerEnd); GameAudio.StartAudiosEvent(audioClips, 0.12f, false); playerController.SetLockControl(false); isBattle = true; }
void Start() { if (s_Singleton == null) { s_Singleton = this; } else { if (s_Singleton != this) { Destroy(gameObject); } } _lobbyHooks = GetComponent <Prototype.NetworkLobby.LobbyHook>(); currentPanel = mainMenuPanel; backButton.gameObject.SetActive(false); GetComponent <Canvas>().enabled = true; DontDestroyOnLoad(gameObject); SetServerInfo("Offline", "None"); Audio = GetComponent <GameAudio>(); }
void OnClick() { GameAudio.PlayEffect(GameAudioEffects.audio_effect_ui_button_1); Messenger <GameObject> .Broadcast(ButtonEvents.EVENT_BUTTON_CLICK_OBJECT, gameObject); //Messenger<string>.Broadcast(ButtonEvents.EVENT_BUTTON_CLICK, transform.name); }
private void Awake() { _laserTrans = _laserContainer.GetComponent <Transform>(); _gameAudio = FindObjectOfType <GameAudio>(); _offset = this.transform.position - _laserTrans.position; }
public virtual void playSoundType(string type) { // play sound by world, level or character if overidden // TODO custom overrides if (playSoundTypeTimes == null) { playSoundTypeTimes = new Dictionary <string, float>(); } foreach (GameDataSound sound in GetSounds(type)) { float lastPlayed = 0f; if (playSoundTypeTimes.ContainsKey(sound.code)) { lastPlayed = playSoundTypeTimes.Get(sound.code); } if (lastPlayed + sound.play_delay < Time.time) { GameAudio.PlayEffect( sound.code, GameProfiles.Current.GetAudioEffectsVolume() * sound.modifier, sound.isPlayTypeLoop); playSoundTypeTimes.Set(sound.code, Time.time); } } }
private void Start() { systemStarships.InitializeStarshipsTeams(GetComponent <StarshipsSpawnMover>().MoveStarshipsOnSpawns()); GameAudio.StartAudioEvent(audioClip, 0.4f, true); if (!StaticSettings.isRestart) { SetGameStop(true); GameDialogs.StartDialogEvent(StartGame); } else { GameGoals.SetActiveGoalEvent(true); StaticSettings.isRestart = false; systemStarships.SetStarshipsLock(false); systemStarships.SetStarshipsLock(1, true); GameDialogs.ShowInGameDialogEvent(0); } systemStarships.SetStarshipsActive(2, false); systemStarships.SetStarshipsLock(2, true); systemStarships.SetStarshipsActive(3, false); systemStarships.SetStarshipsLock(3, true); systemStarships.StarshipsTeams[1].OnTeamDevastated += FirstWaveDead; systemStarships.StarshipsTeams[2].OnTeamDevastated += SecondWaveDead; }
private void Awake() { if (GameAudio.instance == null) { GameAudio.instance = this; } }
public void QueueNotification(GameNotificationItem notification) { notificationQueue.Enqueue(notification); LogUtil.Log("Notification Queue(" + notificationQueue.Count + ") Notification Added :" + notification.title); ProcessNotifications(); GameAudio.PlayEffect(GameAudioEffects.audio_effect_ui_button_1); }
void Awake() { if (instance != null && instance != this) { this.GetComponent <AudioSource> ().Stop(); if (instance.GetComponent <AudioSource>().clip != this.GetComponent <AudioSource>().clip) { instance.GetComponent <AudioSource> ().clip = this.GetComponent <AudioSource> ().clip; instance.GetComponent <AudioSource> ().Play(); } // audioS.Stop (); // if (instance.audioS.clip != audioS.clip) { // instance.audioS.clip = audioS.clip; // instance.audioS.Play (); // } Destroy(this.gameObject); return; } else { instance = this; instance.GetComponent <AudioSource> ().Play(); // audioS.Play (); } DontDestroyOnLoad(this.gameObject); }
private IEnumerator Start() { systemStarships.InitializeStarshipsTeams(GetComponent <StarshipsSpawnMover>().MoveStarshipsOnSpawns()); GameAudio.StartAudioEvent(audioClip, 0.125f, true); if (!StaticSettings.isRestart) { playerController.SetLockControl(true); playerCamera.SetLockMove(false); systemStarships.SetStarshipsLock(true); MoverStartPlayer.ToStartPosition(playerStarship); playerCamera.SetPositionWithOffset(PlayerStarshipTr.position); playerController.SetActiveCanvas(false); MoverStartZ2.Move(Z2Starship); Z5_Scene.SetActive(true); Z2_Scene.SetActive(true); Z5animator.SetFloat("Part(speed)", 1); yield return(MoverStartPlayer.IStarshipMove(playerStarship)); cruiserAttack.StartAim(); Z5Image.SetActive(true); Z2Image.SetActive(true); playerCamera.EnableTargetMove(cameraTarget); GameDialogs.StartDialogEvent(OnStartDialogEnd); GameDialogs.OnNextDialog += OnNextDialog; } else { GameGoals.SetActiveGoalEvent(true); StaticSettings.isRestart = false; systemStarships.SetStarshipsLock(false); MoverStartPlayer.ToEndPosition(playerStarship); MoverStartZ2.ToEndPosition(Z2Starship); Z2StarshipAI.SetTargetToFollowWithMaxDistance(PlayerStarshipTr); systemStarships.SetStarshipsFollowEnemy(true); cruiserAttack.StartAim(); FrigateHealth.SetActive(true); cruiserAttack.StartAttack(OnBattleEnd); isBattle = true; } }
//static Color OddRowColor = new Color(250.0f / 255.0f, 250.0f / 255.0f, 250.0f / 255.0f, 1.0f); //static Color EvenRowColor = new Color(180.0f / 255.0f, 180.0f / 255.0f, 180.0f / 255.0f, 1.0f); public override void OnClientEnterLobby() { base.OnClientEnterLobby(); if (LobbyManager.s_Singleton != null) { LobbyManager.s_Singleton.OnPlayersNumberModified(1); } LobbyPlayerList._instance.AddPlayer(this); LobbyPlayerList._instance.DisplayDirectServerWarning(isServer && LobbyManager.s_Singleton.matchMaker == null); if (isLocalPlayer) { SetupLocalPlayer(); } else { SetupOtherPlayer(); } //setup the player data on UI. The value are SyncVar so the player //will be created with the right value currently on server OnMyName(playerName); OnMyColor(playerColor); Audio = GetComponent <GameAudio>(); }
private void Awake() { _gameController = FindObjectOfType <GameController>(); _mesh = GetComponent <MeshRenderer>(); _collider = GetComponent <Collider>(); _gameAudio = FindObjectOfType <GameAudio>(); }
public static void PlayCustomOrDefaultEffect(string audioEffectName) { bool hasCustomAudioItem = GameAudio.CheckIfEffectHasCustom(audioEffectName); float volume = GetCurrentVolumeAdjust(); PlayCustomOrDefaultEffect(audioEffectName, volume, hasCustomAudioItem); }
static int PlayAudio(IntPtr L) { int count = LuaDLL.lua_gettop(L); if (count == 2 && LuaScriptMgr.CheckTypes(L, 1, typeof(GameAudio), typeof(int))) { GameAudio obj = LuaScriptMgr.GetNetObject <GameAudio>(L, 1); int arg0 = (int)LuaScriptMgr.GetNumber(L, 2); obj.PlayAudio(arg0); return(0); } else if (count == 2 && LuaScriptMgr.CheckTypes(L, 1, typeof(GameAudio), typeof(AudioName))) { GameAudio obj = LuaScriptMgr.GetNetObject <GameAudio>(L, 1); AudioName arg0 = LuaScriptMgr.GetNetObject <AudioName>(L, 2); obj.PlayAudio(arg0); return(0); } else { LuaDLL.luaL_error(L, "invalid arguments to method: GameAudio.PlayAudio"); } return(0); }
public void play(AudioClip clip, double tick_time, double attack_time, double release_time, int midi_note_number = 60) { float pitch = midi_note_to_pitch(midi_note_number, Midi_Note_C4); int cnt = 0; while (sfx_audio_list[next_index].state != ASREnvelope.State.Idle) { if (cnt >= sfx_index) { GameObject audio_obj = Instantiate(Prefab_GameAudio, transform); GameAudio game_audio = audio_obj.GetComponent <GameAudio>(); audio_obj.name = "Sfx Game Audio - Destroy"; game_audio.mixer_group = sfx_group; game_audio.play(clip, pitch, tick_time, attack_time, release_time, true); next_index = (next_index + 1) % sfx_audio_list.Count; return; } cnt++; next_index = (next_index + 1) % sfx_audio_list.Count; } sfx_audio_list[next_index].play(clip, pitch, tick_time, attack_time, release_time); next_index = (next_index + 1) % sfx_audio_list.Count; }
public void NextBar() { GameAudio.StopAudioEvent(); StaticSettings.isCompleteSomething = true; Settings.OnSensitivityChanged -= OnSensitivityChanged; SceneController.LoadNextStoryScene(); }
private void Awake() { if (Instance != null) { Destroy(gameObject); } Instance = this; }
private void Awake() { _gameController = FindObjectOfType <GameController>(); _asteroidExplosion = GetComponent <ParticleSystem>(); _mesh = GetComponent <MeshRenderer>(); _collider = GetComponent <Collider>(); _gameAudio = FindObjectOfType <GameAudio>(); }
public void StartBigWildSpawn() { if (GetComponent <GameAudio>() != null) { Audio = GetComponent <GameAudio>(); } StartCoroutine(BigWildSpawn()); }
static int InitBetAudios(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 1); GameAudio obj = LuaScriptMgr.GetNetObject <GameAudio>(L, 1); obj.InitBetAudios(); return(0); }
void Start() { tower = GetComponent <Tower>(); intialHp = tower.Hp; currentHp = intialHp; tower.onCollisionEnemy += OnTrigger; gameAudio = FindObjectOfType <GameAudio>(); }
private void OpenMenu() { SetTimeScale(0); GameAudio.PauseAudioEvent(); isMenuOpened = true; mainGameMenu.SetActive(true); GameCursor.SetCursorLock(false, CursorLockMode.None); OnMenuOpen?.Invoke(); }
private void Awake() { if (instance == null) { instance = this; sfxAudio.loop = false; playerSfxAudio.loop = false; } }
private IEnumerator IEndEvent() { isEnd = true; playerController.SetLockControl(false); GameAudio.StopAudioEvent(); Z2Health.Kill(); yield return(new WaitForSeconds(timeToEnd)); SceneController.LoadNextStoryScene(); }
public void PlayGameAudio() { if (!gameLoopsStarted) { GameAudio.StartGameLoops(); } //GameAudio.StopAmbience(); //GameAudio.StartGameLoop(GameUIPanel.Instance.currentLevelNumber); }
void Awake () { if (mInst == null) { mInst = this; mTrans = transform; DontDestroyOnLoad(gameObject); } else Destroy(gameObject); }
void Awake() { if (instance == null) { instance = this; } DontDestroyOnLoad(gameObject); //InitSoundVolume(); }
private void Awake() { _rb = GetComponent <Rigidbody>(); _gameAudio = FindObjectOfType <GameAudio>(); _uiController = FindObjectOfType <UIController>(); _spawnObjects = FindObjectOfType <SpawnObjects>(); _trailLeft.enabled = false; _trailRight.enabled = false; _currentHeath = _maxHealth; }
public void Setup(GameManager setManager, GameAudio setGameAudio) { gameManager = setManager; Body playerBody = GetComponentInChildren <Body>(); Debug.Assert(playerBody != null, "playerBody script is NULL"); playerBody.Setup(setManager, this); gameAudio = setGameAudio; }
void Awake() { that = this; }