private void Awake() { base.InitAftwerAwake(); for (int i = 0; i < atlasList.Count; i++) { string name = atlasList[i].name; GameAtlasName atlas = (GameAtlasName)System.Enum.Parse(typeof(GameAtlasName), name); } }
public SpriteAtlas GetGameGemAtlas(GameAtlasName atlasName) { if (gameAtlasDictionary.ContainsKey(atlasName) == false) { SpriteAtlas atlasObject = Resources.Load("Atlas/" + atlasName.ToDesc()) as SpriteAtlas; gameAtlasDictionary.Add(atlasName, atlasObject); } return(gameAtlasDictionary[atlasName]); }
public Sprite AtlasGetSprite(GameAtlasName atlasName, string spriteName) { return(GetGameGemAtlas(atlasName).GetSprite(spriteName)); }