private MoveEntity getMoveFromIA(MoveEntity move) { var iaMove = getIaMove(move); move.computerMove = iaMove; move.playerWins = GameAppHelpers.getPlayerWins(iaMove, move.humanMove, move.gameType); return(move); }
private MoveEntity getMoveFromIA(IList <MoveEntity> moves) { var iaMove = getIaMove(moves); var lastMove = moves[moves.Count - 1]; lastMove.computerMove = iaMove; lastMove.playerWins = GameAppHelpers.getPlayerWins(iaMove, lastMove.humanMove, lastMove.gameType); return(lastMove); }
private int getIaMove(MoveEntity move) { if (move.difficultyType <= 1) //User always wins (0,1) { return(GameAppHelpers.getMove(move.humanMove, move.gameType, 0)); } if (move.difficultyType <= 5) //We use the random factor (2,5) { int gameMod = (int)GameModes.ClassicGameMove; if (move.gameType == 1) { gameMod = (int)GameModes.SpockGameMove; } return(_random.Next(0, gameMod - 1)); } if (move.difficultyType > 9) //User ALWAYS looses (10) { return(GameAppHelpers.getMove(move.humanMove, move.gameType, 1)); } return(GameAppHelpers.getMove(move.humanMove, move.gameType, _random.Next(0, 2))); }