public void CreatePlayer_Valid() { GameApp game = new GameApp(null); game.AddPlayer(new CharacterPlayer(CharacterClass.Gunner, 10)); Assert.IsTrue(game.PlayerCharacter != null); Assert.IsTrue(game.Characters.Count == 1); }
public void Game_Serialize_SerializesObject() { GameApp game = new GameApp(null); // Create things to test game.AddCharacter(new CharacterEnemy(CharacterClass.Tank, 0)); game.AddCharacter(new CharacterEnemy(CharacterClass.Support, 0)); game.AddPlayer(new CharacterPlayer(CharacterClass.Support, 0)); string serialized = game.Serialize(); Assert.IsTrue(serialized == "PlayerCharacter;Characters;Pickups;Bullets"); }