void OnGameAlmostOverEvent(GameAlmostOverEvent e) { if (this != null) { Debug.Log("Le Gondor répondra présent !"); Destroy(weaponGO); shootingActive = false; } else { Debug.Log("I'm already dead man"); } }
void OnGameAlmostOverEvent(GameAlmostOverEvent e) { PlayDeathFX(); spaceshipsScripts[0].WaitUntilDeath(); spaceshipsScripts[1].WaitUntilDeath(); }