public static void GameActionFightDeathMessageTreatment(Message message, byte[] packetDatas, AccountUC account) { GameActionFightDeathMessage msg = (GameActionFightDeathMessage)message; using (BigEndianReader reader = new BigEndianReader(packetDatas)) { msg.Deserialize(reader); } if (account.Fight != null) { BFighter fighter = account.Fight.GetFighter(msg.targetId); if (fighter != null) { fighter.IsAlive = false; fighter.LifePoints = 0; if (fighter.Id == account.Fight.Fighter.Id) { account.Log(new ErrorTextInformation("Personnage mort :'("), 0); } account.Fight.Fighters.RemoveAt(account.Fight.Fighters.IndexOf(account.Fight.GetFighter(msg.targetId))); } if (fighter.CreatureGenericId != 0) { account.Log(new ActionTextInformation(BlueSheep.Common.Data.I18N.GetText((int)GameData.GetDataObject(D2oFileEnum.Monsters, fighter.CreatureGenericId).Fields["nameId"]) + "est mort ! "), 5); } account.Fight.DeadEnnemiInTurn += 1; } }
public void HandleGameActionFightDeathMessage(Bot bot, GameActionFightDeathMessage message) { if (bot == null || bot.Character == null || bot.Character.Fight == null) { logger.Error("Fight is not properly initialized."); return; // Can't handle the message } bot.Character.Fight.Update(bot, message); }
public static void GameActionFightDeathMessageTreatment(Message message, byte[] packetDatas, AccountUC account) { GameActionFightDeathMessage msg = (GameActionFightDeathMessage)message; using (BigEndianReader reader = new BigEndianReader(packetDatas)) { msg.Deserialize(reader); } account.FightData.SetFighterDeath(msg.targetId); }
public void Update(GameActionFightDeathMessage message) { if (Defenders.Any(fighter => fighter.ContextualId == message.targetId)) { Defenders.Where(fighter => fighter.ContextualId == message.targetId).FirstOrDefault().Alive = false; } if (Challengers.Any(fighter => fighter.ContextualId == message.targetId)) { Challengers.Where(fighter => fighter.ContextualId == message.targetId).FirstOrDefault().Alive = false; } }
internal void Update(Bot bot, GameActionFightDeathMessage message) { // Process var fighter = GetActor(message.targetId); if (fighter == null) { throw new InvalidOperationException(string.Format("Fighter {0} not found, cannot let it die", message.targetId)); } logger.Debug(string.Format("{0} is dead", fighter)); fighter.IsAlive = false; }
private void HandleGameActionFightDeathMessage(IAccount account, GameActionFightDeathMessage message) { var fighter = GetFighter(message.TargetId); if (Fighter.Id == message.TargetId) { Logger.Default.Log("Bot mort"); } if (Monsters.Exists(m => m.Id == message.TargetId)) { Logger.Default.Log($"Monstre est mort"); } RemoveFighter(message.TargetId); }
private void HandleGameActionFightDeathMessage(IAccount account, GameActionFightDeathMessage message) { lock (CheckLock) { if (Fighter.Id == message.TargetId) { Logger.Default.Log("Bot mort"); Fighters.Remove(Fighters.Find(f => f.Id == message.TargetId)); } if (Monsters.Exists(m => m.Id == message.TargetId)) { Logger.Default.Log($"Monstre[{message.TargetId}] est mort"); Monsters.Remove(Monsters.Find(m => m.Id == message.TargetId)); Logger.Default.Log($"Signalig FighterDiedAutoReset", LogMessageType.Divers); FighterDiedAutoReset.Set(); } } }
public void HandleGameActionFightDeathMessage(Bot bot, GameActionFightDeathMessage message) { if (bot == null || bot.Character == null || bot.Character.Fight == null) { logger.Error("Fight is not properly initialized."); return; // Can't handle the message } var fighter = Fighter.Fight.GetActor(message.targetId); if (fighter != null) { if (fighter.Team.Id != Fighter.Team.Id) { settings.MobKilled++; } else if (fighter == Fighter) { settings.FightLost++; } } }
public static Task HandleGameActionFightDeathMessage(Account account, GameActionFightDeathMessage message) => Task.Run(() => account.Game.Fight.Update(message));
public void Update(GameActionFightDeathMessage message) { GetFighter(message.TargetId)?.Update(message); }
private void HandleMapComplementaryInformationsDataMessage(GameActionFightDeathMessage message, ConnectedHost source) { fight.Update(message); }
public void Update(GameActionFightDeathMessage message) { LifePoints = 0; Alive = false; }