コード例 #1
0
ファイル: Menu.cs プロジェクト: LoofahCat/LunarLander
 public Choice(Game1.action act, Vector2 pos, string k, Game1.screen destination = Game1.screen.NULL)
 {
     action   = act;
     position = pos;
     key      = k;
 }
コード例 #2
0
ファイル: Menu.cs プロジェクト: LoofahCat/LunarLander
        public Menu(ContentManager content, int width, int height, Keys t, Keys r, Keys l)
        {
            screenWidth  = width;
            screenHeight = height;
            iconPosition = 0;
            curScreen    = Game1.screen.MAIN;
            title        = "LUNAR LANDER";
            stopFunction = false;
            thrust       = t;
            rotRight     = r;
            rotLeft      = l;

            backgroundTexture = content.Load <Texture2D>("space");
            menuTexture       = content.Load <Texture2D>("menu");
            Win1Texture       = content.Load <Texture2D>("Win1");
            Win2Texture       = content.Load <Texture2D>("Win2");
            LoseTexture       = content.Load <Texture2D>("Lose");
            iconTexture       = content.Load <Texture2D>("icon");
            menuFont          = content.Load <SpriteFont>("menuFont");
            titleFont         = content.Load <SpriteFont>("titleFont");

            defaultPositionsY = new float[10] {
                screenHeight * 0.27f, screenHeight * 0.35f, screenHeight * 0.40f, screenHeight * 0.45f, screenHeight * 0.50f, screenHeight * 0.55f, screenHeight * 0.60f, screenHeight * 0.65f, screenHeight * 0.70f, screenHeight * 0.75f
            };
            defaultPositionX = new float[2] {
                screenWidth * 0.37f, screenWidth * 0.40f
            };
            mainChoices = new Choice[5]  {
                new Choice(Game1.action.PLAY, new Vector2(defaultPositionX[1], defaultPositionsY[1]), "PLAY", Game1.screen.LEVEL1),
                new Choice(Game1.action.HIGH_SCORES, new Vector2(defaultPositionX[1], defaultPositionsY[2]), "HIGH SCORES", Game1.screen.HIGH_SCORES),
                new Choice(Game1.action.CONTROLS, new Vector2(defaultPositionX[1], defaultPositionsY[3]), "CONTROLS", Game1.screen.CONTROLS),
                new Choice(Game1.action.CREDITS, new Vector2(defaultPositionX[1], defaultPositionsY[4]), "CREDITS", Game1.screen.CREDITS),
                new Choice(Game1.action.QUIT, new Vector2(defaultPositionX[1], defaultPositionsY[5]), "QUIT")
            };

            controlChoices = new Choice[4]  {
                new Choice(Game1.action.CHANGE_UP, new Vector2(defaultPositionX[1], defaultPositionsY[1]), "THRUST               [ " + thrust.ToString() + " ]"),
                new Choice(Game1.action.CHANGE_LEFT, new Vector2(defaultPositionX[1], defaultPositionsY[2]), "ROTATE LEFT      [ " + rotLeft.ToString() + " ]"),
                new Choice(Game1.action.CHANGE_RIGHT, new Vector2(defaultPositionX[1], defaultPositionsY[3]), "ROTATE RIGHT  [ " + rotRight.ToString() + " ]"),
                new Choice(Game1.action.BACK, new Vector2(defaultPositionX[1], defaultPositionsY[4]), "BACK", Game1.screen.MAIN)
            };

            subscreenChoices = new Choice[1]  {
                new Choice(Game1.action.BACK, new Vector2(defaultPositionX[1], defaultPositionsY[1]), "BACK", Game1.screen.MAIN)
            };

            quitChoices = new Choice[2]  {
                new Choice(Game1.action.CONTINUE, new Vector2(defaultPositionX[1], defaultPositionsY[1]), "CONTINUE"),
                new Choice(Game1.action.QUIT, new Vector2(defaultPositionX[1], defaultPositionsY[2]), "QUIT"),
            };

            lossChoices = new Choice[2]
            {
                new Choice(Game1.action.PLAY, new Vector2(defaultPositionX[1], defaultPositionsY[1]), "TRY AGAIN?", Game1.screen.LEVEL1),
                new Choice(Game1.action.BACK, new Vector2(defaultPositionX[1], defaultPositionsY[2]), "RETURN TO MAIN MENU", Game1.screen.MAIN)
            };

            winChoices = new Choice[2]
            {
                new Choice(Game1.action.PLAY, new Vector2(defaultPositionX[1], defaultPositionsY[1]), "PLAY AGAIN", Game1.screen.LEVEL1),
                new Choice(Game1.action.BACK, new Vector2(defaultPositionX[1], defaultPositionsY[2]), "RETURN TO MAIN MENU", Game1.screen.MAIN)
            };

            currentChoices = mainChoices;
        }
コード例 #3
0
ファイル: Menu.cs プロジェクト: LoofahCat/LunarLander
        public Game1.action Update(Game1.screen scr)
        {
            Game1.action action       = Game1.action.NULL;
            bool         preventInput = false;

            if (curScreen != scr)
            {
                preventInput = true;
                iconPosition = 0;
                curScreen    = scr;
                switch (scr)
                {
                case Game1.screen.MAIN:
                    title          = "LUNAR LANDER";
                    currentChoices = mainChoices;
                    break;

                case Game1.screen.HIGH_SCORES:
                    title          = "HIGH SCORES";
                    currentChoices = subscreenChoices;
                    break;

                case Game1.screen.CONTROLS:
                    title          = "CONTROL CONFIGURATION";
                    currentChoices = controlChoices;
                    break;

                case Game1.screen.CREDITS:
                    title          = "CREDITS";
                    currentChoices = subscreenChoices;
                    break;

                case Game1.screen.LEVEL1:
                    title          = "";
                    currentChoices = new Choice[0];
                    break;

                case Game1.screen.LEVEL2:
                    title          = "";
                    currentChoices = new Choice[0];
                    break;

                case Game1.screen.QUIT:
                    title          = "ARE YOU SURE YOU WANT TO QUIT?";
                    currentChoices = quitChoices;
                    break;

                case Game1.screen.LOSE:
                    title          = "MISSION FAILED";
                    currentChoices = lossChoices;
                    break;

                case Game1.screen.WIN1:
                    title          = "LEVEL 2";
                    currentChoices = new Choice[0];
                    break;

                case Game1.screen.WIN2:
                    title          = "MISSION COMPLETE";
                    currentChoices = winChoices;
                    break;
                }
            }
            else
            {
                preventInput = false;
            }

            if (!preventInput && !stopFunction)
            {
                if (Keyboard.GetState().IsKeyDown(Keys.Escape))
                {
                    action = Game1.action.QUIT;
                }
                else if (Keyboard.GetState().IsKeyDown(Keys.Enter))
                {
                    action       = currentChoices[iconPosition].action;
                    stopFunction = true;
                }
                else if (Keyboard.GetState().IsKeyDown(Keys.Down))
                {
                    iconPosition += (iconPosition + 1) > currentChoices.Length - 1 ? 0 : 1;
                    stopFunction  = true;
                }
                else if (Keyboard.GetState().IsKeyDown(Keys.Up))
                {
                    iconPosition -= (iconPosition - 1) < 0 ? 0 : 1;
                    stopFunction  = true;
                }
            }
            if (Keyboard.GetState().GetPressedKeyCount() == 0)
            {
                stopFunction = false;
            }

            return(action);
        }