// Start is called before the first frame update void Start() { mGameControler = FindObjectOfType <Game.Controler>(); mZoneGame = FindObjectOfType <Game.ZoneGame>(); mAnim = GetComponent <Animator>(); mBC = GetComponent <BoxCollider2D>(); mRB = GetComponent <Rigidbody2D>(); mAS = GetComponent <AudioSource>(); mLoadParentObj = transform.Find("load").gameObject; mGroundFilter2D.SetLayerMask(LayerMask.GetMask("Floor")); }
// Start is called before the first frame update void Start() { mGameControler = FindObjectOfType <Game.Controler>(); mZoneGame = FindObjectOfType <Game.ZoneGame>(); generateAliens(startNumAliens); }