private static void sheep_IncNounVerbCount(IntPtr vm) { string verb = SheepMachine.PopStringOffStack(vm); string noun = SheepMachine.PopStringOffStack(vm); Game.Nouns n = Game.NounUtils.ConvertStringToNoun(noun); Game.Verbs v = Game.VerbsUtils.ConvertStringToVerbs(verb); Game.GameManager.IncrementNounVerbCount(n, v); }
private static void sheep_SetGameTimer(IntPtr vm) { int milliseconds = SheepMachine.PopIntOffStack(vm); string verb = SheepMachine.PopStringOffStack(vm); string noun = SheepMachine.PopStringOffStack(vm); Game.Nouns n = Game.NounUtils.ConvertStringToNoun(noun); Game.Verbs v = Game.VerbsUtils.ConvertStringToVerbs(verb); Game.GameManager.AddGameTimer(n, v, milliseconds); }
private static void sheep_GetNounVerbCount(IntPtr vm) { string verb = SheepMachine.PopStringOffStack(vm); string noun = SheepMachine.PopStringOffStack(vm); Game.Verbs v = Game.VerbsUtils.ConvertStringToVerbs(verb); int count = Game.GameManager.GetNounVerbCount(noun, v); SheepMachine.PushIntOntoStack(vm, count); }
public VerbButton(VerbButtonSet vbs, Resource.ResourceManager content, Game.Nouns noun, Game.Verbs verb, string script, Game.NvcApproachType approach, string approachTarget, string downImage, string hoverImage, string upImage, string disabledImage, string clickedSound, string tooltip) : base(vbs, content, downImage, hoverImage, upImage, disabledImage, clickedSound) { _noun = noun; _verb = verb; _script = script; _approach = approach; _approachTarget = approachTarget; }
public static int RunSnippet(string snippet, Game.Nouns noun, Game.Verbs verb) { if (_vm != IntPtr.Zero) { int result; _output.Clear(); Console.CurrentConsole.WriteLine(ConsoleSeverity.Debug, "Executing snippet: {0}", snippet); string script = string.Format("symbols {{ int result$; int n$; int v$; }} code {{ main$() {{ result$ = {0}; }} }}", snippet); IntPtr compiledSnippet; if (shp_CompileScript(_compiler, script, out compiledSnippet) != SHEEP_SUCCESS) { throw new SheepException("Unable to compile snippet"); } IntPtr context; if (shp_PrepareScriptForExecution(_vm, compiledSnippet, "main$", out context) != SHEEP_SUCCESS) { throw new SheepException("Unable to execute snippet"); } if (shp_SetVariableI(context, 1, (int)noun) != SHEEP_SUCCESS || shp_SetVariableI(context, 2, (int)verb) != SHEEP_SUCCESS) { throw new SheepException("Unable to execute snippet"); } int err = shp_Execute(context); if (err != 0) { Logger.WriteError("Error ({0}) received when attempting to execute snippet: {1}", err, snippet); throw new SheepException("Unable to execute snippet"); } if (shp_GetVariableI(context, 0, out result) != SHEEP_SUCCESS) { throw new SheepException("Unable to get result of snippet"); } return(result); } else { throw new SheepException(SheepUnavailableError); } }