コード例 #1
0
        static int _g_get_JoyStickRadius(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Game.UIJoyStick gen_to_be_invoked = (Game.UIJoyStick)translator.FastGetCSObj(L, 1);
                LuaAPI.lua_pushnumber(L, gen_to_be_invoked.JoyStickRadius);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
コード例 #2
0
        static int _s_set_JoyStickResetSpeed(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Game.UIJoyStick gen_to_be_invoked = (Game.UIJoyStick)translator.FastGetCSObj(L, 1);
                gen_to_be_invoked.JoyStickResetSpeed = (float)LuaAPI.lua_tonumber(L, 2);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(0);
        }
コード例 #3
0
        static int _g_get_TouchedAxis(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Game.UIJoyStick gen_to_be_invoked = (Game.UIJoyStick)translator.FastGetCSObj(L, 1);
                translator.PushUnityEngineVector2(L, gen_to_be_invoked.TouchedAxis);
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(1);
        }
コード例 #4
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 1)
                {
                    Game.UIJoyStick gen_ret = new Game.UIJoyStick();
                    translator.Push(L, gen_ret);

                    return(1);
                }
            }
            catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to Game.UIJoyStick constructor!"));
        }
コード例 #5
0
        static int _m_OnPointerDown(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.UIJoyStick gen_to_be_invoked = (Game.UIJoyStick)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.EventSystems.PointerEventData _eventData = (UnityEngine.EventSystems.PointerEventData)translator.GetObject(L, 2, typeof(UnityEngine.EventSystems.PointerEventData));

                    gen_to_be_invoked.OnPointerDown(_eventData);



                    return(0);
                }
            } catch (System.Exception gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + gen_e));
            }
        }