コード例 #1
0
        static int _g_get_info(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);

                Game.Sprite __cl_gen_to_be_invoked = (Game.Sprite)translator.FastGetCSObj(L, 1);
                translator.Push(L, __cl_gen_to_be_invoked.info);
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(1);
        }
コード例 #2
0
        static int __CreateInstance(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);
                if (LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string bodyRes = LuaAPI.lua_tostring(L, 2);

                    Game.Sprite __cl_gen_ret = new Game.Sprite(bodyRes);
                    translator.Push(L, __cl_gen_ret);

                    return(1);
                }
            }
            catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
            return(LuaAPI.luaL_error(L, "invalid arguments to Game.Sprite constructor!"));
        }
コード例 #3
0
        static int _m_StartFollow(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.Sprite __cl_gen_to_be_invoked = (Game.Sprite)translator.FastGetCSObj(L, 1);


                int __gen_param_count = LuaAPI.lua_gettop(L);

                if (__gen_param_count == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5))
                {
                    float x           = (float)LuaAPI.lua_tonumber(L, 2);
                    float y           = (float)LuaAPI.lua_tonumber(L, 3);
                    float z           = (float)LuaAPI.lua_tonumber(L, 4);
                    float arriveRange = (float)LuaAPI.lua_tonumber(L, 5);

                    __cl_gen_to_be_invoked.StartFollow(x, y, z, arriveRange);



                    return(0);
                }
                if (__gen_param_count == 3 && translator.Assignable <Game.ObjBase>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    Game.ObjBase obj         = (Game.ObjBase)translator.GetObject(L, 2, typeof(Game.ObjBase));
                    float        arriveRange = (float)LuaAPI.lua_tonumber(L, 3);

                    __cl_gen_to_be_invoked.StartFollow(obj, arriveRange);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to Game.Sprite.StartFollow!"));
        }
コード例 #4
0
        static int _m_RecoverFromDeathShow(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.Sprite __cl_gen_to_be_invoked = (Game.Sprite)translator.FastGetCSObj(L, 1);



                {
                    __cl_gen_to_be_invoked.RecoverFromDeathShow(  );



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
コード例 #5
0
        static int _m_PlayAni(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.Sprite __cl_gen_to_be_invoked = (Game.Sprite)translator.FastGetCSObj(L, 1);


                int __gen_param_count = LuaAPI.lua_gettop(L);

                if (__gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING))
                {
                    string act = LuaAPI.lua_tostring(L, 2);

                    float __cl_gen_ret = __cl_gen_to_be_invoked.PlayAni(act);
                    LuaAPI.lua_pushnumber(L, __cl_gen_ret);



                    return(1);
                }
                if (__gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    string act  = LuaAPI.lua_tostring(L, 2);
                    float  fade = (float)LuaAPI.lua_tonumber(L, 3);

                    float __cl_gen_ret = __cl_gen_to_be_invoked.PlayAni(act, fade);
                    LuaAPI.lua_pushnumber(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to Game.Sprite.PlayAni!"));
        }
コード例 #6
0
        static int _m_GetWeaponFireMount(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.Sprite __cl_gen_to_be_invoked = (Game.Sprite)translator.FastGetCSObj(L, 1);



                {
                    UnityEngine.Transform __cl_gen_ret = __cl_gen_to_be_invoked.GetWeaponFireMount(  );
                    translator.Push(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
コード例 #7
0
        static int _m_WearOff(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.Sprite __cl_gen_to_be_invoked = (Game.Sprite)translator.FastGetCSObj(L, 1);


                int __gen_param_count = LuaAPI.lua_gettop(L);

                if (__gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2))
                {
                    int partId = LuaAPI.xlua_tointeger(L, 2);

                    __cl_gen_to_be_invoked.WearOff(partId);



                    return(0);
                }
                if (__gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3))
                {
                    int partId1 = LuaAPI.xlua_tointeger(L, 2);
                    int partId2 = LuaAPI.xlua_tointeger(L, 3);

                    __cl_gen_to_be_invoked.WearOff(partId1, partId2);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }

            return(LuaAPI.luaL_error(L, "invalid arguments to Game.Sprite.WearOff!"));
        }
コード例 #8
0
        static int _m_Alive(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.Sprite __cl_gen_to_be_invoked = (Game.Sprite)translator.FastGetCSObj(L, 1);



                {
                    bool alivable = LuaAPI.lua_toboolean(L, 2);

                    __cl_gen_to_be_invoked.Alive(alivable);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
コード例 #9
0
        static int _m_PlayTimedEffectAtPoint(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.Sprite __cl_gen_to_be_invoked = (Game.Sprite)translator.FastGetCSObj(L, 1);



                {
                    string effectRes = LuaAPI.lua_tostring(L, 2);

                    __cl_gen_to_be_invoked.PlayTimedEffectAtPoint(effectRes);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
コード例 #10
0
        static int _m_BindUseChecker(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.Sprite __cl_gen_to_be_invoked = (Game.Sprite)translator.FastGetCSObj(L, 1);



                {
                    System.Action <int, int> onCheck = translator.GetDelegate <System.Action <int, int> >(L, 2);

                    __cl_gen_to_be_invoked.BindUseChecker(onCheck);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
コード例 #11
0
        static int _m_SetSpeed(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.Sprite __cl_gen_to_be_invoked = (Game.Sprite)translator.FastGetCSObj(L, 1);



                {
                    float speed = (float)LuaAPI.lua_tonumber(L, 2);

                    __cl_gen_to_be_invoked.SetSpeed(speed);



                    return(0);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }
コード例 #12
0
        static int _m_HasAni(RealStatePtr L)
        {
            try {
                ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L);


                Game.Sprite __cl_gen_to_be_invoked = (Game.Sprite)translator.FastGetCSObj(L, 1);



                {
                    string act = LuaAPI.lua_tostring(L, 2);

                    bool __cl_gen_ret = __cl_gen_to_be_invoked.HasAni(act);
                    LuaAPI.lua_pushboolean(L, __cl_gen_ret);



                    return(1);
                }
            } catch (System.Exception __gen_e) {
                return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e));
            }
        }