static int _g_get_info(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.Sprite __cl_gen_to_be_invoked = (Game.Sprite)translator.FastGetCSObj(L, 1); translator.Push(L, __cl_gen_to_be_invoked.info); } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(1); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string bodyRes = LuaAPI.lua_tostring(L, 2); Game.Sprite __cl_gen_ret = new Game.Sprite(bodyRes); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Game.Sprite constructor!")); }
static int _m_StartFollow(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.Sprite __cl_gen_to_be_invoked = (Game.Sprite)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); if (__gen_param_count == 5 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 4) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 5)) { float x = (float)LuaAPI.lua_tonumber(L, 2); float y = (float)LuaAPI.lua_tonumber(L, 3); float z = (float)LuaAPI.lua_tonumber(L, 4); float arriveRange = (float)LuaAPI.lua_tonumber(L, 5); __cl_gen_to_be_invoked.StartFollow(x, y, z, arriveRange); return(0); } if (__gen_param_count == 3 && translator.Assignable <Game.ObjBase>(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { Game.ObjBase obj = (Game.ObjBase)translator.GetObject(L, 2, typeof(Game.ObjBase)); float arriveRange = (float)LuaAPI.lua_tonumber(L, 3); __cl_gen_to_be_invoked.StartFollow(obj, arriveRange); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Game.Sprite.StartFollow!")); }
static int _m_RecoverFromDeathShow(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.Sprite __cl_gen_to_be_invoked = (Game.Sprite)translator.FastGetCSObj(L, 1); { __cl_gen_to_be_invoked.RecoverFromDeathShow( ); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_PlayAni(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.Sprite __cl_gen_to_be_invoked = (Game.Sprite)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); if (__gen_param_count == 2 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING)) { string act = LuaAPI.lua_tostring(L, 2); float __cl_gen_ret = __cl_gen_to_be_invoked.PlayAni(act); LuaAPI.lua_pushnumber(L, __cl_gen_ret); return(1); } if (__gen_param_count == 3 && (LuaAPI.lua_isnil(L, 2) || LuaAPI.lua_type(L, 2) == LuaTypes.LUA_TSTRING) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { string act = LuaAPI.lua_tostring(L, 2); float fade = (float)LuaAPI.lua_tonumber(L, 3); float __cl_gen_ret = __cl_gen_to_be_invoked.PlayAni(act, fade); LuaAPI.lua_pushnumber(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Game.Sprite.PlayAni!")); }
static int _m_GetWeaponFireMount(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.Sprite __cl_gen_to_be_invoked = (Game.Sprite)translator.FastGetCSObj(L, 1); { UnityEngine.Transform __cl_gen_ret = __cl_gen_to_be_invoked.GetWeaponFireMount( ); translator.Push(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_WearOff(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.Sprite __cl_gen_to_be_invoked = (Game.Sprite)translator.FastGetCSObj(L, 1); int __gen_param_count = LuaAPI.lua_gettop(L); if (__gen_param_count == 2 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2)) { int partId = LuaAPI.xlua_tointeger(L, 2); __cl_gen_to_be_invoked.WearOff(partId); return(0); } if (__gen_param_count == 3 && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 2) && LuaTypes.LUA_TNUMBER == LuaAPI.lua_type(L, 3)) { int partId1 = LuaAPI.xlua_tointeger(L, 2); int partId2 = LuaAPI.xlua_tointeger(L, 3); __cl_gen_to_be_invoked.WearOff(partId1, partId2); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Game.Sprite.WearOff!")); }
static int _m_Alive(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.Sprite __cl_gen_to_be_invoked = (Game.Sprite)translator.FastGetCSObj(L, 1); { bool alivable = LuaAPI.lua_toboolean(L, 2); __cl_gen_to_be_invoked.Alive(alivable); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_PlayTimedEffectAtPoint(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.Sprite __cl_gen_to_be_invoked = (Game.Sprite)translator.FastGetCSObj(L, 1); { string effectRes = LuaAPI.lua_tostring(L, 2); __cl_gen_to_be_invoked.PlayTimedEffectAtPoint(effectRes); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_BindUseChecker(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.Sprite __cl_gen_to_be_invoked = (Game.Sprite)translator.FastGetCSObj(L, 1); { System.Action <int, int> onCheck = translator.GetDelegate <System.Action <int, int> >(L, 2); __cl_gen_to_be_invoked.BindUseChecker(onCheck); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_SetSpeed(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.Sprite __cl_gen_to_be_invoked = (Game.Sprite)translator.FastGetCSObj(L, 1); { float speed = (float)LuaAPI.lua_tonumber(L, 2); __cl_gen_to_be_invoked.SetSpeed(speed); return(0); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }
static int _m_HasAni(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.Sprite __cl_gen_to_be_invoked = (Game.Sprite)translator.FastGetCSObj(L, 1); { string act = LuaAPI.lua_tostring(L, 2); bool __cl_gen_ret = __cl_gen_to_be_invoked.HasAni(act); LuaAPI.lua_pushboolean(L, __cl_gen_ret); return(1); } } catch (System.Exception __gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + __gen_e)); } }