static int _s_set_luaScript(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.LuaBehaviour gen_to_be_invoked = (Game.LuaBehaviour)translator.FastGetCSObj(L, 1); gen_to_be_invoked.luaScript = (UnityEngine.TextAsset)translator.GetObject(L, 2, typeof(UnityEngine.TextAsset)); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int _g_get_injections(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.LuaBehaviour gen_to_be_invoked = (Game.LuaBehaviour)translator.FastGetCSObj(L, 1); translator.Push(L, gen_to_be_invoked.injections); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(1); }
static int _s_set_injections(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.LuaBehaviour gen_to_be_invoked = (Game.LuaBehaviour)translator.FastGetCSObj(L, 1); gen_to_be_invoked.injections = (Game.Injection[])translator.GetObject(L, 2, typeof(Game.Injection[])); } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(0); }
static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { Game.LuaBehaviour gen_ret = new Game.LuaBehaviour(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Game.LuaBehaviour constructor!")); }