static int __CreateInstance(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); if (LuaAPI.lua_gettop(L) == 1) { Game.LoggerHelper gen_ret = new Game.LoggerHelper(); translator.Push(L, gen_ret); return(1); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } return(LuaAPI.luaL_error(L, "invalid arguments to Game.LoggerHelper constructor!")); }
static int _m_Dispose(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.LoggerHelper gen_to_be_invoked = (Game.LoggerHelper)translator.FastGetCSObj(L, 1); { gen_to_be_invoked.Dispose( ); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }
static int _m_LogToMainThread(RealStatePtr L) { try { ObjectTranslator translator = ObjectTranslatorPool.Instance.Find(L); Game.LoggerHelper gen_to_be_invoked = (Game.LoggerHelper)translator.FastGetCSObj(L, 1); { Game.LoggerHelper.LOG_TYPE _type; translator.Get(L, 2, out _type); string _msg = LuaAPI.lua_tostring(L, 3); gen_to_be_invoked.LogToMainThread(_type, _msg); return(0); } } catch (System.Exception gen_e) { return(LuaAPI.luaL_error(L, "c# exception:" + gen_e)); } }