コード例 #1
0
ファイル: CommandManager.cs プロジェクト: maryasov/server
        internal void SetGameServer(Game.GameServer gameServer)
        {
            if (GameServer != null)
            {
                throw new InvalidOperationException("This CommandManager is already associated with a GameServer.");
            }

            GameServer = gameServer;
        }
コード例 #2
0
        internal void SetGameServer(Game.GameServer gameServer)
        {
            if (GameServer != null)
            {
                throw new InvalidOperationException("This CommandManager is already associated with a GameServer.");
            }

            GameServer = gameServer;
        }
コード例 #3
0
        public string RunCommand(string pInput, string[] args)
        {
            Game.GameServer mp = new Game.GameServer(new PluginManager(Environment.CurrentDirectory+ "/plugins/"));
            try
            {

                MethodInfo mf = typeof(Game.GameServer).GetMethod(pInput);

                object ret = mf.Invoke(mp, args);

                return ret.ToString();
            }

            catch (Exception ex)
            {
                return "mysql function not found.";
            }
        }
コード例 #4
0
        public static Func <IHttpHeaders, IHttpContext, Task <JObject> > Get(Configuration config, Game.GameServer gameServer)
        {
            return(async(headers, context) =>
            {
                var result = new JObject();

                var name = headers.GetByName("name");
                var guid = headers.GetByName("guid");

                string protocol = null;

                headers.TryGetByName("protocol", out protocol);

                if (string.IsNullOrEmpty(name) || string.IsNullOrEmpty(guid))
                {
                    result["error"] = "fields missing";

                    return result;
                }

                if (string.IsNullOrEmpty(protocol))
                {
                    protocol = "1";
                }

                // check the protocol version
                uint protocolNum;

                if (!uint.TryParse(protocol, out protocolNum))
                {
                    result["error"] = "invalid protocol version";

                    return result;
                }

                if (config.Imports != null && config.Imports.Count > 0)
                {
                    if (protocolNum < 2)
                    {
                        result["error"] = "Your client is too old to support imported resources. Please update to a cleanliness client or higher.";

                        return result;
                    }
                }

                IEnumerable <string> clientIdentifiers;

                // authentication
                if (!gameServer.Configuration.DisableAuth)
                {
                    string authTicket;

                    if (!headers.TryGetByName("authTicket", out authTicket))
                    {
                        result["authID"] = gameServer.PlatformClient.LoginId;

                        return result;
                    }

                    var validationAddress = ((IPEndPoint)context.RemoteEndPoint).Address;

                    if (validationAddress.AddressFamily == System.Net.Sockets.AddressFamily.InterNetworkV6)
                    {
                        validationAddress = IPAddress.Parse("192.168.1.1"); // as these are whitelisted in NP code
                    }

                    var authResult = await gameServer.PlatformClient.ValidateTicket(validationAddress, ulong.Parse(guid), new NPSharp.RPC.Messages.Data.Ticket(Convert.FromBase64String(authTicket)));

                    if (!authResult.IsValid)
                    {
                        result["error"] = "Invalid NPID sent.";

                        return result;
                    }

                    clientIdentifiers = authResult.Identifiers;
                }
                else
                {
                    // as there's no other authentication source, we'd guess
                    clientIdentifiers = new[] { string.Format("ip:{0}", ((IPEndPoint)context.RemoteEndPoint).Address) };
                }

                var client = new Client();
                client.Token = TokenGenerator.GenerateToken();
                client.Name = name;
                client.Guid = ulong.Parse(guid).ToString("x16");
                client.Identifiers = clientIdentifiers;
                client.ProtocolVersion = protocolNum;
                client.Touch();

                if (ClientInstances.Clients.ContainsKey(guid))
                {
                    gameServer.DropClient(ClientInstances.Clients[guid], "Duplicate GUID");
                }

                ClientInstances.AddClient(client);

                result["token"] = client.Token;
                result["protocol"] = Game.GameServer.PROTOCOL_VERSION;

                return result;
            });
        }
コード例 #5
0
ファイル: InitConnectMethod.cs プロジェクト: maryasov/server
        public static Func <IHttpHeaders, IHttpContext, Task <JObject> > Get(Configuration config, Game.GameServer gameServer)
        {
            return(async(headers, context) =>
            {
                var result = new JObject();

                var name = headers.GetByName("name");
                var guid = headers.GetByName("guid");

                string protocol = null;

                headers.TryGetByName("protocol", out protocol);

                if (string.IsNullOrEmpty(name) || string.IsNullOrEmpty(guid))
                {
                    result["error"] = "fields missing";

                    return result;
                }

                if (string.IsNullOrEmpty(protocol))
                {
                    protocol = "1";
                }

                // check the protocol version
                uint protocolNum;

                if (!uint.TryParse(protocol, out protocolNum))
                {
                    result["error"] = "invalid protocol version";

                    return result;
                }

                if (config.Imports != null && config.Imports.Count > 0)
                {
                    if (protocolNum < 2)
                    {
                        result["error"] = "Your client is too old to support imported resources. Please update to a cleanliness client or higher.";

                        return result;
                    }
                }

                IEnumerable <string> clientIdentifiers;

                // authentication
                if (!gameServer.Configuration.DisableAuth)
                {
                    try
                    { string authTicket;

                      if (!headers.TryGetByName("authTicket", out authTicket))
                      {
                          result["authID"] = (0x110000100000001).ToString();

                          return result;
                      }

                      var validationAddress = ((IPEndPoint)context.RemoteEndPoint).Address;

                      if (validationAddress.AddressFamily == System.Net.Sockets.AddressFamily.InterNetworkV6)
                      {
                          validationAddress = IPAddress.Parse("192.168.1.1");   // as these are whitelisted in NP code
                      }

                      // create a request
                      var httpClient = HttpWebRequest.CreateHttp(string.Format("http://37.46.132.72:3036/ticket/validate"));
                      httpClient.Method = "POST";
                      httpClient.ContentType = "application/json";

                      // get the request stream
                      var requestStream = await httpClient.GetRequestStreamAsync();

                      // create the request object
                      var requestObject = new JObject();
                      requestObject["npid"] = "0x" + long.Parse(guid).ToString("X16");
                      requestObject["clientIP"] = validationAddress.ToString();
                      requestObject["ticket"] = authTicket;

                      // write the encoded object
                      var writer = new StreamWriter(requestStream);
                      await writer.WriteAsync(requestObject.ToString(Newtonsoft.Json.Formatting.None));

                      writer.Close();

                      // get the response from the server
                      var response = await httpClient.GetResponseAsync();

                      using (var responseStream = response.GetResponseStream())
                      {
                          var reader = new StreamReader(responseStream);
                          var responseObject = JObject.Parse(await reader.ReadToEndAsync());

                          if (!responseObject["valid"].Value <bool>())
                          {
                              result["error"] = "Platform rejected authentication: " + responseObject["error"].Value <string>();

                              return result;
                          }

                          JToken jsonValue;

                          try
                          {
                              jsonValue = JToken.Parse(responseObject["identifiers"].Value <string>());
                          }
                          catch (FileLoadException)
                          {
                              result["error"] = "Failed to parse identifier string.";

                              return result;
                          }

                          var identifiers = new List <string>();

                          if (jsonValue.Type == JTokenType.Array)
                          {
                              var array = (JArray)jsonValue;

                              foreach (var identifierToken in array.Children())
                              {
                                  if (identifierToken.Type == JTokenType.Array)
                                  {
                                      var identifierArray = (JArray)identifierToken;

                                      identifiers.Add(string.Format("{0}:{1}", identifierArray[0], identifierArray[1]));
                                  }
                              }
                          }

                          clientIdentifiers = identifiers;
                      } }
                    catch (Exception e)
                    {
                        result["error"] = "Error during authentication: " + e.Message;

                        return result;
                    }
                }
                else
                {
                    // as there's no other authentication source, we'd guess
                    clientIdentifiers = new[] { string.Format("ip:{0}", ((IPEndPoint)context.RemoteEndPoint).Address) };
                }

                // check if we're banned
                foreach (var identifier in clientIdentifiers)
                {
                    string reason;

                    if (gameServer.IsIdentifierBanned(identifier, out reason))
                    {
                        result["error"] = "You have been banned from this server. Stated reason: " + reason;

                        return result;
                    }
                }

                var client = new Client();
                client.Token = TokenGenerator.GenerateToken();
                client.Name = name;
                client.Guid = ulong.Parse(guid).ToString("x16");
                client.Identifiers = clientIdentifiers;
                client.ProtocolVersion = protocolNum;
                client.Touch();

                if (ClientInstances.Clients.ContainsKey(guid))
                {
                    gameServer.DropClient(ClientInstances.Clients[guid], "Duplicate GUID");
                }

                ClientInstances.AddClient(client);

                // check if resources have anything against this client
                {
                    string reason = "Resource prevented connection.";
                    Action <string> setCallback = reasonString => reason = reasonString;

                    if (!gameServer.ResourceManager.TriggerEvent("playerConnecting", client.NetID, client.Name, setCallback))
                    {
                        // remove the client again
                        ClientInstances.RemoveClient(client);

                        // and return with this error
                        result["error"] = reason;
                        return result;
                    }
                }

                result["token"] = client.Token;
                result["protocol"] = Game.GameServer.PROTOCOL_VERSION;

                return result;
            });
        }