コード例 #1
0
ファイル: Menu.cs プロジェクト: csatari/pixeek
        public static void CreateNewGameMenu()
        {
            MenuElement       root = new MenuElement();
            MenuSpriteElement bg   = new MenuSpriteElement("GUI/newgame_menu.jpg", new Rectangle(0, 0, GameManager.Width, GameManager.Height));

            root.AddChild(bg);

            {
                Rectangle exitRect = new Rectangle(GameManager.Width - 152, 1, 151, 71);
                MenuButtonElement exitButton = new MenuButtonElement(exitRect, delegate()
                {
                    CreateMainMenu();
                });
                exitButton.AddChild(new MenuSpriteElement("GUI/button_bg", exitRect, "BACK"));
                bg.AddChild(exitButton);
            }

            Rectangle musicRect = new Rectangle(GameManager.Width - 500, 1, 151, 71);
            MenuButtonElement musicButton = new MenuButtonElement(musicRect, delegate()
            {
                if (!music)
                {
                    music     = true;
                    musicText = "MUSIC: ON";
                }
                else
                {
                    music     = false;
                    musicText = "MUSIC: OFF";
                }
                musicSpriteElement.Text = musicText;
            });

            musicSpriteElement = new MenuSpriteElement("GUI/button_bg", musicRect, musicText);
            musicButton.AddChild(musicSpriteElement);
            bg.AddChild(musicButton);

            Rectangle vibRect = new Rectangle(GameManager.Width - 345, 1, 190, 71);
            MenuButtonElement vibButton = new MenuButtonElement(vibRect, delegate()
            {
                if (!vibration)
                {
                    vibration = true;
                    vibText   = "VIBRATION: ON";
                }
                else
                {
                    vibration = false;
                    vibText   = "VIBRATION: OFF";
                }
                vibrationSpriteElement.Text = vibText;
            });

            vibrationSpriteElement = new MenuSpriteElement("GUI/button_bg", vibRect, vibText);
            vibButton.AddChild(vibrationSpriteElement);
            bg.AddChild(vibButton);



            {
                DifficultySelector selector = new DifficultySelector();
                bg.AddChild(selector);

                int baseX = Convert.ToInt32(0.279 * GameManager.Width);
                int baseY = Convert.ToInt32(0.359 * GameManager.Height);
                int YDiff = Convert.ToInt32(0.085 * GameManager.Height);
                {
                    Rectangle easyRect = new Rectangle(baseX,
                                                       baseY + YDiff * 0,
                                                       Convert.ToInt32(0.078 * GameManager.Width),
                                                       Convert.ToInt32(0.077 * GameManager.Height));
                    MenuButtonElement easyButton = new MenuButtonElement(easyRect, delegate()
                    {
                        selectedDifficulty = Game.Difficulty.EASY;
                    });
                    easyButton.AddChild(new MenuSpriteElement(null, easyRect, "EASY", 1.5f));
                    selector.AddElementForDifficulty(Game.Difficulty.EASY, easyButton);
                }

                {
                    Rectangle easyRect = new Rectangle(baseX, baseY + YDiff * 1, Convert.ToInt32(0.078 * GameManager.Width), Convert.ToInt32(0.077 * GameManager.Height));
                    MenuButtonElement easyButton = new MenuButtonElement(easyRect, delegate()
                    {
                        selectedDifficulty = Game.Difficulty.NORMAL;
                    });
                    easyButton.AddChild(new MenuSpriteElement(null, easyRect, "NORMAL", 1.5f));
                    selector.AddElementForDifficulty(Game.Difficulty.NORMAL, easyButton);
                }

                {
                    Rectangle easyRect = new Rectangle(baseX, baseY + YDiff * 2, Convert.ToInt32(0.078 * GameManager.Width), Convert.ToInt32(0.077 * GameManager.Height));
                    MenuButtonElement easyButton = new MenuButtonElement(easyRect, delegate()
                    {
                        selectedDifficulty = Game.Difficulty.HARD;
                    });
                    easyButton.AddChild(new MenuSpriteElement(null, easyRect, "HARD", 1.5f));
                    selector.AddElementForDifficulty(Game.Difficulty.HARD, easyButton);
                }
            }

            {
                GameModeSelector selector = new GameModeSelector();
                bg.AddChild(selector);

                int baseX = Convert.ToInt32(0.1 * GameManager.Width);
                int baseY = Convert.ToInt32(0.388 * GameManager.Height);
                int YDiff = Convert.ToInt32(0.085 * GameManager.Height);
                {
                    Rectangle easyRect = new Rectangle(baseX, baseY + YDiff * 0, Convert.ToInt32(0.078 * GameManager.Width), Convert.ToInt32(0.077 * GameManager.Height));
                    MenuButtonElement easyButton = new MenuButtonElement(easyRect, delegate()
                    {
                        selectedGameMode = Game.GameMode.NORMAL;
                    });
                    easyButton.AddChild(new MenuSpriteElement(null, easyRect, "NORMAL", 1.5f));
                    selector.AddElementForDifficulty(Game.GameMode.NORMAL, easyButton);
                }

                {
                    Rectangle easyRect = new Rectangle(baseX, baseY + YDiff * 1, Convert.ToInt32(0.078 * GameManager.Width), Convert.ToInt32(0.077 * GameManager.Height));
                    MenuButtonElement easyButton = new MenuButtonElement(easyRect, delegate()
                    {
                        selectedGameMode = Game.GameMode.ENDLESS;
                    });
                    easyButton.AddChild(new MenuSpriteElement(null, easyRect, "ENDLESS", 1.5f));
                    selector.AddElementForDifficulty(Game.GameMode.ENDLESS, easyButton);
                }

                {
                    Rectangle easyRect = new Rectangle(baseX, baseY + YDiff * 2, Convert.ToInt32(0.078 * GameManager.Width), Convert.ToInt32(0.077 * GameManager.Height));
                    MenuButtonElement easyButton = new MenuButtonElement(easyRect, delegate()
                    {
                        selectedGameMode = Game.GameMode.TIME;
                    });
                    easyButton.AddChild(new MenuSpriteElement(null, easyRect, "TIME", 1.5f));
                    selector.AddElementForDifficulty(Game.GameMode.TIME, easyButton);
                }
            }

            {
                Rectangle playRect = new Rectangle(Convert.ToInt32(0.78125 * GameManager.Width), Convert.ToInt32(0.444 * GameManager.Height), Convert.ToInt32(0.114 * GameManager.Width), Convert.ToInt32(0.0583 * GameManager.Height));
                MenuButtonElement playButton = new MenuButtonElement(playRect,
                                                                     delegate()
                {
                    //GameManager.Instance.SwitchScene(new Prototype());
                    GameManager.Instance.SwitchScene(new Game.GameModel(imageDatabase, selectedGameMode, selectedDifficulty, music, vibration));
                }
                                                                     );
                bg.AddChild(playButton);
                playButton.AddChild(new MenuSpriteElement("GUI/button_play.png", playRect));
            }

            GameManager.Instance.SwitchScene(new Menu(root));
        }
コード例 #2
0
        public static void Main(string[] args)
        {
            Console.Title = "Snake Game - By Francisco José Ferrer Rodríguez";

            Game.SetPunctuations(Util.Load());
            Game.Difficult  difficult   = Game.Difficult.VERY_EASY;
            Game.GameMode   game_mode   = Game.GameMode.OPENED;
            Game.SizeWindow size_window = Game.SizeWindow.BIG;

            string[] menu_options         = { " 1. PLAY ", " 2. DIFFICULT ", " 3. GAME MODE ", " 4. SIZE WINDOW ", " 5. SHOW PUNCTUATIONS ", " 6. EXIT " };
            string[] menu_option_1        = { " 1. VERY EASY ", " 2. EASY ", " 3. NORMAL ", " 4. HARD ", " 5. EXTREME ", " 6. INSANE ", " 7. BACK " };
            string[] menu_option_2        = { " 1. OPENED ", " 2. CLOSED ", " 3. BACK " };
            string[] menu_option_3        = { " 1. BIG ", " 2. MEDIUM ", " 3. SMALL ", " 4. BACK " };
            string[] menu_option_username = { " 1. BACK " };

            string option;

            while (true)
            {
                Console.BackgroundColor = ConsoleColor.Black;
                Console.Clear();
                Util.DrawSnakeLogo();
                Util.DrawAuthorLogo();
                Util.ShowMenu(menu_options);
                option = Console.ReadLine();
                switch (option)
                {
                case "1":
                    do
                    {
                        Util.ShowMenu(menu_option_username, "Set username to play: ");
                        option = Console.ReadLine();
                        if (!option.Equals("") && !option.Equals("1"))
                        {
                            new Game(option, difficult, game_mode, size_window);
                            option = "1";
                        }
                    } while (!option.Equals("1"));
                    break;

                case "2":
                    do
                    {
                        Util.ShowMenu(menu_option_1);
                        option = Console.ReadLine();
                        switch (option)
                        {
                        case "1":
                            difficult = Game.Difficult.VERY_EASY;
                            option    = "7";
                            break;

                        case "2":
                            difficult = Game.Difficult.EASY;
                            option    = "7";
                            break;

                        case "3":
                            difficult = Game.Difficult.NORMAL;
                            option    = "7";
                            break;

                        case "4":
                            difficult = Game.Difficult.HARD;
                            option    = "7";
                            break;

                        case "5":
                            difficult = Game.Difficult.EXTREME;
                            option    = "7";
                            break;

                        case "6":
                            difficult = Game.Difficult.INSANE;
                            option    = "7";
                            break;
                        }
                    } while (!option.Equals("7"));
                    break;

                case "3":
                    do
                    {
                        Util.ShowMenu(menu_option_2);
                        option = Console.ReadLine();
                        switch (option)
                        {
                        case "1":
                            game_mode = Game.GameMode.OPENED;
                            option    = "3";
                            break;

                        case "2":
                            game_mode = Game.GameMode.CLOSED;
                            option    = "3";
                            break;
                        }
                    } while (!option.Equals("3"));
                    break;

                case "4":
                    do
                    {
                        Util.ShowMenu(menu_option_3);
                        option = Console.ReadLine();
                        switch (option)
                        {
                        case "1":
                            size_window = Game.SizeWindow.BIG;
                            option      = "4";
                            break;

                        case "2":
                            size_window = Game.SizeWindow.MEDIUM;
                            option      = "4";
                            break;

                        case "3":
                            size_window = Game.SizeWindow.SMALL;
                            option      = "4";
                            break;
                        }
                    } while (!option.Equals("4"));
                    break;

                case "5":
                    Util.ShowPunctuations();
                    break;

                case "6":
                    Environment.Exit(1);
                    break;
                }
            }
        }
コード例 #3
0
ファイル: Menu.cs プロジェクト: csatari/pixeek
 public void AddElementForDifficulty(Game.GameMode diff, MenuElement elem)
 {
     elements[diff] = elem;
     AddChild(elem);
 }