public override string GetColor(Game.Data.ColorTypes type) { if (type == ColorTypes.StatusBar) { return(HexColor(StatusColor[0], StatusColor[1], StatusColor[2])); } else if (type == ColorTypes.StatusFont) { return(СontrastColor(StatusColor)); } else { return(String.Empty); } }
public virtual string GetColor(Game.Data.ColorTypes type) => (Colors().ContainsKey(type) ? Colors()[type] : String.Empty);