public void DisplayEntity(GalaxyEntity g) { galaxyEntity = g; entityName.text = galaxyEntity.FullName; npcDisplay.DisplayNPC(galaxyEntity.leader); detailText.text = galaxyEntity.GetDetailString(); }
public void GenerateEntities() { data = GameDataManager.instance.masterGalaxyData; GameDataManager.instance.ClearAllEntities(); GameDataManager.instance.ClearAllSpecies(); string[] speciesNames = MarkovGenerator.GenerateMarkovWord(StringLoader.GetAllStrings("SpeciesButterfly"), numberOfSpecies); for (int i = 0; i < numberOfSpecies; i++) { GameDataManager.instance.AddNewSpecies(SpeciesGenerator.GetSpecies(speciesNames[i])); } for (int i = 0; i < data.sectors.Length; i++) { for (int j = 0; j < data.sectors[0].Length; j++) { if (data.sectors[i][j].Owner == null && data.sectors[i][j].SystemCount > 0) { unoccupiedSectors.Add(data.sectors[i][j]); } } } List <List <SectorData> > partitions = GenerateSectorPartitions(unoccupiedSectors); string[] entityNames = MarkovGenerator.GenerateMarkovWord(StringLoader.GetAllStrings("StarNames"), partitions.Count); for (int i = 0; i < partitions.Count; i++) { float averageSystem = 0; float maxSystem = 0; float minSystem = 10000; float sumOfSquares = 0; foreach (SectorData d in partitions[i]) { averageSystem += d.SystemCount; sumOfSquares += d.SystemCount * d.SystemCount; if (d.SystemCount > maxSystem) { maxSystem = d.SystemCount; } if (d.SystemCount < minSystem) { minSystem = d.SystemCount; } } float totalSystem = averageSystem; averageSystem = averageSystem / partitions[i].Count; float sumOfSquaresAverage = sumOfSquares / partitions[i].Count; float standardDeviation = Mathf.Sqrt(sumOfSquaresAverage - (averageSystem * averageSystem)); Debug.Log("Total System:" + totalSystem + " averageSystem:" + averageSystem + " minSystem:" + minSystem + " maxSystem:" + maxSystem + " stdDeviation:" + standardDeviation); GalaxyEntity g = GetEntity(partitions[i]); g.name = entityNames[i]; Debug.Log(g.leader.FullName + " " + g.Government.governmentName + " " + g.Government.governmentCatagory); GameDataManager.instance.AddNewEntity(g); } entityList.Display(GameDataManager.instance.Entitites); speciesList.Display(GameDataManager.instance.Species); WorldMap.instance.ShowTerritory(); }
public ContractBid(GalaxyEntity _requester, int _units, List <ContractBidCriteria> _criteria, List <ContractBidRequirement> _requirements, string _name, int _lengthInMinutes = 30000) { requester = _requester; units = _units; name = _name; lengthInMinutes = _lengthInMinutes; foreach (ContractBidCriteria c in _criteria) { criteria.Add(c); } foreach (ContractBidRequirement r in _requirements) { requirements.Add(r); } }
public GalaxyEntity GetEntity(List <SectorData> territory) { GalaxyEntity g = new GalaxyEntity(); g.flag = LayeredSpriteGenerator.GenerateLayeredSprites(new List <string>() { "FlagBack", "FlagMid", "FlagFront" }, entityPallette)[0]; g.color = g.flag.Colors[0]; string[] entityStrings = StringLoader.GetAllStrings("EntityStrings"); SectorData capital = territory[UnityEngine.Random.Range(0, territory.Count)]; territory.Remove(capital); g.capitalSector = capital; g.GainTerritory(territory); g.capitalSector.AddGalaxyFeature(new GalaxyFeature(g.FullName + " Capital", GalaxyFeatureType.EntityCapital, g.color)); return(g); }
public void Close() { galaxyEntity = null; gameObject.SetActive(false); }
public void DisplayEntity(GalaxyEntity _galaxyEntity) { galaxyEntity = _galaxyEntity; gameObject.SetActive(true); }
public void AddNewEntity(GalaxyEntity entity) { entities.Add(entity); OnEntitiesChangeEvent?.Invoke(Entitites); }