void Start() { // Formations form1 = GameObject.FindGameObjectWithTag("phase1").gameObject; form2 = GameObject.FindGameObjectWithTag("phase2").gameObject; form3 = GameObject.FindGameObjectWithTag("phase31").gameObject; form4 = GameObject.FindGameObjectWithTag("phase41").gameObject; form5 = GameObject.FindGameObjectWithTag("phase51").gameObject; // Movement float distance = transform.position.z - Camera.main.transform.position.z; Vector3 leftMost = Camera.main.ViewportToWorldPoint(new Vector3(0, 0, distance)); Vector3 rightMost = Camera.main.ViewportToWorldPoint(new Vector3(1, 0, distance)); xMin = leftMost.x + padding; xMax = rightMost.x - padding; moveFormation = false; GalagaHelper.RoundNumber = 1; // Starts the Game. Invoke("StartRound", 3.0f); GalagaHelper.SetPlayerIcons(); GalagaHelper.PlacePlayerIcons(); playerText = GameObject.Find("PlayerText"); roundText = GameObject.Find("RoundTitle"); playerTextHigh = GameObject.Find("PlayerTextHigh"); readyText = GameObject.Find("ReadyText"); //playerController = GameObject.FindGameObjectWithTag("CapturedPlayer").GetComponent<PlayerController>(); starfield = GameObject.FindGameObjectWithTag("Starfield").GetComponent <ParticleSystem>(); playerText.SetActive(true); roundText.SetActive(false); playerTextHigh.SetActive(false); readyText.SetActive(false); //roundTextPos = playerText.transform.position; }