コード例 #1
0
    private void Start()
    {
        try
        {
            StartCoroutine(XMLManager.LoadAsync <Gal>(Application.streamingAssetsPath + "/XML/Core/Gal/gal_" + Global.GetInstance().IndexToString(Global.GetInstance().GalIndex) + ".xml", result => {
                gal = result;
                Global.GetInstance().GalIndex++;
                var bImg = Resources.Load("Textures/Gal/Background/" + gal.bcImg, typeof(Sprite));
                background.GetComponent <Image>().sprite = (Sprite)bImg;
            }));
        }
        catch
        {
            Debug.Log("本场景无对话内容。");
        }

        finish = false;

        var cImgs = Resources.LoadAll("Textures/Gal/Characters", typeof(Sprite));

        GameController.GetInstance().Invoke(() =>
        {
            foreach (var cImg in cImgs)
            {
                characterImgs.Add((Sprite)cImg);
            }

            StartCoroutine(PlayGal());
        }, 1f);
    }
コード例 #2
0
        private void button1_Click(object sender, EventArgs e)
        {
            double t = Convert.ToDouble(Gal.Text.Trim());
            double x = 3.78541;

            r.Gal(t, x);
            Gal.Clear();
            Gal.Focus();
        }
コード例 #3
0
ファイル: GalManager.cs プロジェクト: Hengle/SLGanim
    public IEnumerator LoadGal(string path)
    {
        WWW www = new WWW(path);

        yield return(www);

        if (www.text.Length == 0)
        {
            Debug.Log("本场景无对话内容。");
        }
        else
        {
            XmlSerializer serializer = new XmlSerializer(typeof(Gal));
            StringReader  sr         = new StringReader(www.text);
            sr.Read();      //跳过BOM头
            gal = serializer.Deserialize(sr) as Gal;
            sr.Close();
        }
    }