コード例 #1
0
    /// <summary>
    /// Attempt to perform the next stride in the list
    /// </summary>
    /// <param name="cycleTime">The current cycle time</param>
    /// <returns>True if the next stride has started, false otherwise</returns>
    public bool AttemptNextStride(float cycleTime)
    {
        bool strideStarted = false;

        if (!IsStriding && _nextStrideIndex < _strides.Count)
        {
            if (_strides[_nextStrideIndex].Within(cycleTime))
            {
                float startTime = 0.0f; //May do something with this in the future

                float availableStrideTime = _strides[_nextStrideIndex].End - cycleTime;
                if (availableStrideTime >= _strides[_nextStrideIndex].StrideLength * MIN_STRIDE_PERCENT)
                {
                    int next = (_nextStrideIndex + 1) % _strides.Count;
                    _nextStanceDuration = GaitStride.StanceLength(_strides[_nextStrideIndex], _strides[next]);

                    float stanceOffsetScale = _nextStanceDuration / LongestStance;

                    //Trigger Stride
                    BeginStride(0.0f, Height + PeakHeight, MAX_DISPLACEMENT * stanceOffsetScale, availableStrideTime + startTime, startTime);
                    _nextStrideIndex += 1;
                    strideStarted     = true;
                }
                else
                {
                    _nextStrideIndex += 1;
                    Debug.Log("Stride Skipped");
                }
            }
        }
        return(strideStarted);
    }
コード例 #2
0
    /// <summary>
    /// Calculates the duration of the longest stance any leg in this gait will experience
    /// </summary>
    /// <returns>The maximum stance</returns>
    public float MaxStance()
    {
        float maxStance = 0.0f;

        foreach (List <GaitStride> strides in _strideSets)
        {
            for (int i = 0; i < strides.Count; i++)
            {
                int next = (i + 1) % strides.Count;
                maxStance = Mathf.Max(GaitStride.StanceLength(strides[i], strides[next]), maxStance);
            }
        }
        return(maxStance);
    }
コード例 #3
0
    //--------------------------------------------------
    // Methods
    //--------------------------------------------------

    /// <summary>
    /// Assign a new list of strides to this channel
    /// </summary>
    /// <param name="newStrides">The strides to assign, replacing the current list of strides</param>
    /// <param name="cycleTime">The current cycle time</param>
    public void AssignStrides(List <GaitStride> newStrides, float cycleTime)
    {
        _strides         = new List <GaitStride>(newStrides);
        _nextStrideIndex = 0;

        //Depending on the cycle time, the first stride may not be the best one to start with
        do
        {
            //Check if the stride start has already been passed
            GaitStride nextStride = _strides[_nextStrideIndex % _strides.Count];
            _nextStanceDuration = nextStride.Start - cycleTime;
            if (_nextStanceDuration < 0.0f)
            {
                //If the stride isn't one cycle ahead
                if (_nextStrideIndex < _strides.Count)
                {
                    //See if there's enough time to do a worthwhile stride
                    float availableStrideTime = nextStride.End - cycleTime;
                    if (availableStrideTime >= nextStride.StrideLength * MIN_STRIDE_PERCENT)
                    {
                        _nextStanceDuration = 0.0f; //There is so zero the stance duration
                    }
                    else
                    {
                        _nextStrideIndex++; //There isn't so move on to the next stride
                    }
                }
                else
                {
                    //We're back to the first stride so add a whole cycle to the stance preceding it
                    _nextStanceDuration += 1.0f;
                }
            }
        } while (_nextStanceDuration < 0.0f);

        LongestStance = 0.0f;
        for (int i = 0; i < _strides.Count; i++)
        {
            int next = (i + 1) % _strides.Count;
            LongestStance = Mathf.Max(GaitStride.StanceLength(_strides[i], _strides[next]), LongestStance);
        }

        NextAvailableStancePercent = _nextStanceDuration / (Displacement + MAX_DISPLACEMENT);
    }
コード例 #4
0
 /// <summary>
 /// Calculates the time between the end of the first provided stride and the start of the second provided stride.
 /// These two strides should be neighbours
 /// </summary>
 /// <param name="first">The first stride</param>
 /// <param name="second">The second stride</param>
 /// <returns>The stance length</returns>
 public static float StanceLength(GaitStride first, GaitStride second)
 {
     return(((second.Start >= first.TrueEnd) ? second.Start : second.Start + 1.0f) - first.TrueEnd);
 }
コード例 #5
0
    //--------------------------------------------------
    // Methods
    //--------------------------------------------------

    /// <summary>
    /// Adds a GaitStride for the specified leg
    /// </summary>
    /// <param name="legIndex">The leg to add the stride to</param>
    /// <param name="stride">The stride definition to add</param>
    public void AddStride(int legIndex, GaitStride stride)
    {
        _strideSets[legIndex].Add(stride);
    }